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The video game machines at your local arcade output coupons depending on how well you play the game. You can redeem 10 coupons for a candy bar or 3 coupons for a gumball. You prefer candy bars to gumballs. Write a
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- (Simulation) Write a program to simulate the roll of two dice. If the total of the two dice is 7 or 11, you win; otherwise, you lose. Embellish this program as much as you like, with betting, different odds, different combinations for win or lose, stopping play when you have no money left or reach the house limit, displaying the dice, and so forth. (Hint: Calculate the dots showing on each die with the expression dots=(int)(6.0randomnumber+1), where the random number is between 0 and 1.)arrow_forwardProblem: A small company needs an interactive program to compute an employee’s paycheck. The payroll clerk will initially input the data, and given the input data, an employee's wage for the week should be displayed on the screen for the payroll check. The data for the employee includes the employee's hourly pay rate and the number of hours worked that week. Wage is equal to the employee's pay rate times the number of hours worked (up to 40 hours). If the employee worked more than 40 hours, wage is equal to the employee's pay rate times 40 hours plus 1½ times the employee's pay rate times the number of hours worked above 40. Instructions: Match the action at the left-side with the correct step number at the right-side (the attached picture). Note that it may be possible to group more than one related actions in the same logical step / process without altering the essence of the algorithm. In the program flow, input and checking of hourly pay rate should come before that of the number…arrow_forwardWrite a program that generates a random number in the range of 1 through 1000, and asks the user to guess what the number is. If the user guess is higher than the random number, the program should display Too high, try again. If the users guess is lower than the random number, the program should display Too low, try again. If the user guesses the number, the application should congratulate the user and generate a new random number so the game can start over. If the user doesn't want to continue the game the user should type an appropriate stop symbol to terminate the program (such stop conditions were discussed in the class). For each game iteration, count the number of guesses made by the user and display them. The program should contain the following functions: check_guess(): this function checks if the user's guess is lower, higher or equal to the random number. random_gen(): function that generates one random number for one game iteration main(): the function where the program…arrow_forward
- Could you please help me with this I’m really confused ????arrow_forwardPhyton The program that you create for this exercise will begin by reading the cost of a meal ordered at a restaurant from the user. Then your program will compute the tax and tip for the meal. Use your local tax rate when computing the amount of tax owing. Compute the tip as 18 percent of the meal amount (without the tax). The output from your program should include the tax amount, the tip amount, and the grand total for the meal including both the tax and the tip. Format the output so that all of the values are displayed using two decimal places.arrow_forwardIn the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…arrow_forward
- In the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…arrow_forwardIn the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…arrow_forwardThe video game machines at your local arcade output coupons according tohow well you play the game. You can redeem 10 coupons for a candy bar or 3coupons for a gumball. You prefer candy bars to gumballs. Write a program thatdefines a variable initially assigned to the number of coupons you win. Next,the program should output how many candy bars and gumballs you can get ifyou spend all of your coupons on candy bars first, and any remaining couponson gumballs.arrow_forward
- 2. Write an if...else statement that determines whether a variable called points is outside the range of 9 to 51 (exclusive). If the variable is outside this range it should display "Invalid points". Otherwise, it should display “Valid points". 3. Write an if...else statement that determines whether a variable called speed is inside the range of 0 to 200 (inclusive). If the variable is inside this range it should display "Valid Speed". Otherwise, it should display "Invalid Speed".arrow_forwardThe Yukon Widget Company manufactures widgets that weigh 9.2 pounds each. Write a program that calculates how many widgets are stacked on a pallet, based on the total weight of the pallet. The program should ask the user how much the pallet weighs by itself and with the widgets stacked on it. It should then calculate and display the number of widgets stacked on the pallet.arrow_forwardScissor, rock, paper Write a program called GameSRP.java that plays the popular scissor-rock-paper game where a scissor can cut paper, a rock kan nock a scissor and a paper can wrap a rock. The program asks the user for one of the options (1 for scissor, 2 for rock or 3 for paper) and then randomly picks one of them for the computer. It then presents if you or the computer won, or if it was a draw. If the user enters 0 the program will end and display the total score (number of wins for you and the computer and the draws). Here is a sample run: Scissor (1), rock (2), paper (3) or 0 to quit: 1 You lost, computer had rock! Scissor (1), rock (2), paper (3) or 0 to quit: 2 It's a draw! Scissor (1), rock (2), paper (3) or 0 to quit: 3 You won, computer had rock! Scissor (1), rock (2), paper (3) or 0 to quit: 1 You lost, computer had rock! Scissor (1), rock (2), paper (3) or 0 to quit: 2 It's a draw! Scissor (1), rock (2), paper (3) or 0 to quit: 3 You won, computer had rock! Scissor (1),…arrow_forward
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781305480537Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTEBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTProgramming Logic & Design ComprehensiveComputer ScienceISBN:9781337669405Author:FARRELLPublisher:Cengage
- C++ for Engineers and ScientistsComputer ScienceISBN:9781133187844Author:Bronson, Gary J.Publisher:Course Technology Ptr