You throw a ball straight up. The ball leaves your hand at a height of 2.00 m above the ground with a speed of 20.0 m/s (~45 mph). Ignore air resistance and use g = 10.0 m/s2 to answer the following questions. You can use a spreadsheet but show your sample calculations. 3a.) Calculate the height, y(t), and velocity, vy(t), at 0.50 second intervals until the ball hits the ground. Show your results in a table and put the units in the column headers: t (s), vy (m/s), y (m). 3b.) Use this data to draw a motion diagram for the ball at 0.50 second intervals. Label the height and the speed at each time interval. Label the origin, starting height, maximum height, and final height. Include the velocity vectors for each time and location of the ball. 3c.) Calculate the time it takes for the ball to hit the ground and the final velocity of the ball just as it hits the ground. Include this velocity vector in your diagram.
Displacement, Velocity and Acceleration
In classical mechanics, kinematics deals with the motion of a particle. It deals only with the position, velocity, acceleration, and displacement of a particle. It has no concern about the source of motion.
Linear Displacement
The term "displacement" refers to when something shifts away from its original "location," and "linear" refers to a straight line. As a result, “Linear Displacement” can be described as the movement of an object in a straight line along a single axis, for example, from side to side or up and down. Non-contact sensors such as LVDTs and other linear location sensors can calculate linear displacement. Non-contact sensors such as LVDTs and other linear location sensors can calculate linear displacement. Linear displacement is usually measured in millimeters or inches and may be positive or negative.
3.) You throw a ball straight up. The ball leaves your hand at a height of 2.00 m above the ground with a speed of 20.0 m/s (~45 mph). Ignore air resistance and use g = 10.0 m/s2 to answer the following questions. You can use a spreadsheet but show your sample calculations.
3a.) Calculate the height, y(t), and velocity, vy(t), at 0.50 second intervals until the ball hits the ground. Show your results in a table and put the units in the column headers: t (s), vy (m/s), y (m).
3b.) Use this data to draw a motion diagram for the ball at 0.50 second intervals. Label the height and the speed at each time interval. Label the origin, starting height, maximum height, and final height. Include the velocity vectors for each time and location of the ball.
3c.) Calculate the time it takes for the ball to hit the ground and the final velocity of the ball just as it hits the ground. Include this velocity vector in your diagram.
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