You have to make a class and in which a variable is present and you have to perform addition of 2 number which is passed from one constructor to another constructor means both are overloaded. You have to make object of that and print the result In java
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You have to make a class and in which a variable is present and you have to perform addition of 2 number which is passed from one constructor to another constructor means both are overloaded. You have to make object of that and print the result
In java
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- Until 1971, the British units of money were Pounds, Shillings, and Pence, where there are 12 pence in a shilling and 20 shillings, or 240 pence, in a pound. If you read old Agatha Christie novels, they talked about money such as “two pound three and 6”, which meant 2 pounds, three shillings, and six pence. In c++ Create a class called “Money” to handle British currency. The class has to have: Private data A default constructor A constructor that takes pounds, shillings, and pence A member function to print the amount A friend operator + that will add two amounts. An example driver routine to test your class would be: Money m1; Money m2(3, 15, 6); Money m3 (0, 10, 0); m1 = m2 + m3; m1.print();Write a code using abstract data types, classes, and inheritance methods as in the example below. Do not use the car class exemplified, but think of any similar use of such a class and adapt it to your idea. Make sure to follow all the requirements set below: Creating the Car Class Motorvehicles Solutions, Inc. is a business that sells cars and leasing services. You are a programmer in the company's IT department, and your team is designing a program to manage all of the cars that are in the inventory. You have been asked to design a class that represents a car. The data that should be kept as attributes in the class are as follows: The name of the car's manufacturer will be assigned to the __manufact attribute. The car's model number will be assigned to the __model attribute The car's retail price will be assigned to the __retail_price attribute The car's leasing price will be assigned to the __leasing_price attribute The class will also have the following methods: An __init__…Program - Python Make a class.The most important thing is to write a simple class, create TWO different instances, and then be able to do something. For example, create a pizza instance for Suzie, ask her for the toppings from the choices, and store her pizza order. Then create a second pizza instance for Larry, ask for his toppings and store his pizza order. Then print both of their orders back out. You do not need to make your class very complicated. (Shouldn't be the pizza example but something similar)
- Java- Suppose that Vehicle is a class and Car is a new class that extends Vehicle. Write a description of which kind of assignments are permitted between Car and Vehicle variables.You are given a template to help you follow the required structure. There are 10 files for the base and derived classes with specification and implementation files You are also given a driver MagicalCreaturesMain.cpp that you will complete. So 11 files in all. MagicalCreatureHeader.h // given to you MagicalCreature.cpp // given to you ElfHeader.h // given to you Elf.cpp // you implement methods DragonHeader.h // given to you Dragon.cpp // you implement methods GoblinHeader.h // given to you Goblin.cpp // you implement methods GenieHeader.h // given to you Genie.cpp // you implement methods Specifications: Here are five UML Diagrams: One for the Base class and the others for the derived classes. Use these along with the given template to complete the design of the classes and create the application. The template contains comments and notation as to where you need to fill in the code;…!! E! 4 2 You are in process of writing a class definition for the class Book. It has three data attributes: book title, book author, and book publisher. The data attributes should be private. In Python, write an initializer method that will be part of your class definition. The attributes will be initialized with parameters that are passed to the method from the main program. Note: You do not need to write the entire class definition, only the initializer method lili lilı
- 3. Write a full program that takes the number of seconds as an input. It then displays the time in hours: minutes: seconds format. Assume the time is displayed in international time, e.g. 06:06:06 or 23:05:57. You are required to create a suitable class and inheritance for this problem. Your program should show output as shown in the example below. Enter number of seconds after midnight: 3601 The time is 01:00:01 [10 marks]Instructor note: This lab is part of the assignment for this chapter. This lab uses two Java files, LabProgram.java and SimpleCar.java. The SimpleCar class has been developed and provided to you already. You don't need to change anything in that class. Your job is to use the SimpleCar class to complete the specified tasks in the main() method of LabProgram.java Given two integers that represent the miles to drive forward and the miles to drive in reverse as user inputs, create a SimpleCar object that performs the following operations: Drives input number of miles forward Drives input number of miles in reverse Honks the horn Reports car status The SimpleCar class is found in the file SimpleCar.java. Ex: If the input is: 100 4 the output is: beep beep Car has driven: 96 milesPlease use java only. In this assignment, you will implement a simple game in a class called SimpleGame. This game has 2 options for the user playing. Based on user input, the user can choose to either convert time, from seconds to hours, minutes, and seconds, or calculate the sum of all digits in an integer. At the beginning of the game, the user will be prompted to input either 1 or 2, to indicate which option of the game they want to play. 1 will indicate converting time, and 2 will indicate calculating the sum of digits in an integer. For converting time, the user will be prompted to input a number of seconds (as an int) and the program will call a method that will convert the seconds to time, in the format hours:minutes:seconds, and print the result. For example, if the user enters 6734, the program will print the time, 1:52:14. As another example, if the user enters 10,000, the program should print 2:46:39. For calculating the sum of digits in an integer, the user will be…
- I need help in coding these two classes(dorm and room) in JAVA from the following information-> *A dormitory has a name and has several rooms. When a dormitory is built, the name and the number of rooms should be provided. In some cases, the maximum capacity of the rooms is also provided. If there is no maximum capacity set, each room can accommodate at most 6 guests. *The rooms are then automatically created and added to the dormitory, numbered from 1, 2, 3, and so on, representing the room number. Once the room number is assigned to the created room, this information cannot be edited anymore. *The dormitory can accept guests into a given room number. Each guest has a name and nationality. If the capacity is full or an invalid room number is provided, the guest will not be added and this method returns false. Otherwise, this method returns true. *The dormitory also has a method to return the guests in a given room number. If an invalid room number is provided, the method will…Write a code in Java programming You are working in a game company that is developing a new RPG game. One of the core features of the game is the ability to create and manage different types of characters, such as warriors, mages, and archers. However, your colleague, who was previously working on the implementation of the CharacterManager class, has been laid off due to excessive absences. You have been assigned to take over the project and complete the implementation of the class based on the design specifications outlined below: Given the following main method: public static void main(String[] args) { CharacterManager manager = CharacterManager.getInstance(); manager.createCharacter(CharacterType.WARRIOR).attack(); manager.createCharacter(CharacterType.MAGE).attack(); manager.createCharacter(CharacterType.ARCHER).attack(); } Your output should be: Warrior is attacking Mage is attacking Archer is attacking Note that you should not change the method signature.Use the class diagram below to create a Parking Charge class for an object-oriented parking system. Write your code using java. Classes should contain properties and method implementations. N.B. Try to make your code readable.
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