Write the Java class named Paint that has/should do the following: 1. Three properly encapsulated variables: brand of type String, code of type int, and color of type String. 2. A constructor that takes two parameters and sets the brand and color instance variables. The code should be set to the number of characters in brand plus the number of characters in color. For example, if brand is "Bear" and color is "red", then code is set to 7 (because 4 + 3 3. A default constructor that sets brand to "Bear", color to "Base", and code to 0. =

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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Write the Java class named Paint that has/should do the following:
1. Three properly encapsulated variables: brand of type String, code of type int,
and color of type String.
2. A constructor that takes two parameters and sets the brand and color instance
variables. The code should be set to the number of characters in brand plus the
number of characters in color. For example, if brand is "Bear" and color is "red",
then code is set to 7 (because 4 + 3 = 7).
3. A default constructor that sets brand to "Bear", color to "Base", and code to 0.
4. A getter method and setter method for the code variable.
5. Correctly override the equals method to test if two Paint objects are equal.
Make sure to handle null and type checks appropriately. Two Paint objects
are equal if all of their instance variables are equal.
6. Override the toString method to return the values of the color, brand and code
instance variables in that order, separated by spaces.
Transcribed Image Text:Write the Java class named Paint that has/should do the following: 1. Three properly encapsulated variables: brand of type String, code of type int, and color of type String. 2. A constructor that takes two parameters and sets the brand and color instance variables. The code should be set to the number of characters in brand plus the number of characters in color. For example, if brand is "Bear" and color is "red", then code is set to 7 (because 4 + 3 = 7). 3. A default constructor that sets brand to "Bear", color to "Base", and code to 0. 4. A getter method and setter method for the code variable. 5. Correctly override the equals method to test if two Paint objects are equal. Make sure to handle null and type checks appropriately. Two Paint objects are equal if all of their instance variables are equal. 6. Override the toString method to return the values of the color, brand and code instance variables in that order, separated by spaces.
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