Write the Python class Lunchltem. Instances of this class represent an item that can also be served at lunch, in other words, they are a Menultem with one additional attribute: lunch_price . For example Lunchltem('Tacos', False, 15, 10)
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- In Python, #Create a basket class, which has a class/static attribute pricelist (string/float dictionary - you can hardcode this) #The constructor should set the name to the name passed as a parameter and initialise the contents (empty) #You should provide an addItem method taking product,quantity which adds this to the contents #and a getQuantity method taking a product, which returns the relevant quantityExercise 2. Create a Book class where: Each book contains the following information: book title book Author name, barcode (as fong integers), and book topic. o Implement an appropriate constructor(s) and all necessary get/set methods. Test Book class: o Create diffcrent book objects (at least 5 hooks) and store them in a LinkedList sorted by book barcode value Generate a unique random integer value for the barcode. Iterate through the LinkedList and print out the books' details O Create a second LinkedList object containing a copy of the above LinkedList, but in reverse order.The interface Range is defined below:public interface Range{ void setLimits(int x, int y); int getNumber();}Implementations of Range should exhibit the following behaviour:• The setLimits method should store its parameter values somewhere to serve as the lower and upper limits of the range appropriately.• A call to getValue should return an integer that is always greater than or equal to the lower limit and less than or equal to the upper limit.The class RandomInteger is an implementation of the interface Range. It also has the following features:• It has two fields of int type, low and high, to record the lower and upper limits of the range, respectively.• It has single constructor method that takes two integers and stores them in the appropriate fields. Note: You should make use of the setLimits method.• A call to the method getNumber should return a random number that is always within the range, i.e. greater than or equal to the lower limit and less than or equal to the upper limit.…
- CODE IN JAVA Please look at the attached image for the information about the format the code should be in The code should be in two different .java files one with getFirstName, getLastName and getZipCode; the other file would be containing the main method Design and implement an application that reads a sequence of up to 25 pairs of names and postal (zip) codes for individuals. Store the data in an object of a class called “NameAndZip”, designed to store a first name (String), last name (String), and a postal code (int). Create a driver class called “NameAndZipList”. Assume that each line of input will contain two strings followed by an integer value. You will then create an object for each line read in and store that object in an array of NameAndZip objects. After the Names and Codes have been entered, print the list in an appropriate format to the screen using the toString method in the NameAndZip class. To test the program enter 3 names and codes.Create a Point classCreate a Point class as we did in the class. We'll use this to create Point objects that hold x,y coordinates of locations where we'll want to draw. Draw DotsWrite a drawDots(points) function that takes a list points as input and draws a dot on the drawing window for each Point. For example, you should be able to call your function as follows: >>> p = Point(10, 20) >>> q = Point(20, 30) >>> points = [p, q] >>> drawDots(points)Create a RightTriangle class given the following design: RightTriangle variables: base, height methods: 2 constructors, 1 that set default values and another that accepts to parameters. setBase - changes the base. Requires one parameter for base. setHeight - changes the height. Requires one parameter for height. getBase - returns the triangle base. getHeight - returns the triangle height. area - returns the area of the triangle (1/2bh) given the current base and height
- Shape Class JAVA Implement the Shapehierarchy shown in figure below. Shape TwoDimensionalShape ThreeDimensionalShape Circle Square Sphere Cube Each TwoDimensionalShape should contain method getArea to calculate thearea of the two-dimensional shape. • Each ThreeDimensionalShape should have methods getArea and getVolume tocalculate the surface area and volume, respectively, of the three- dimensional shape. Add OneDimensionalShape with sub classes , and add more shapes to classes (TwoDimensionalShape , ThreeDimensionalShape ). Create a program that uses an array of Shape references to objects of each concrete class in the hierarchy. The program should print a text description of the object to which each array element refers. • Also, in the loop that processes all the shapes in the array, determine OneDimensionalShape, whether each shape is a TwoDimensionalShape or a ThreeDimensionalShape. If it is a TwoDimensionalShape, it is display ThreeDimensionalShape, display its area and volume. its…Consider the following class: public class SampleClass { private double value; public SampleClass(double m) { } setValue(m); public void setValue(double n) { value value } } = } } = public double getValue() { return value; Math.abs(n); (int) (value* 100) / 100.0; public String toString() { return "" + value;In this assignment, you are implementing a class from a model shown here. PlayingCard suit char value int + PlayingCard (s:char, v:int): + getSuit(): char + getValue(): int + setSuit (s:char):void + setValue(v:int):void + toString(): String +isMatch (p:PlayingCard): boolean PlayingCard ADT 1) The constructor takes 2 char values and initializes the value and suit of the PlayingCard. 2) Accessor functions for the suit and value (getters) 3) Mutator functions for the suit and value (setters) 4) A toString method that displays the PlayingCard in the format (value, suit). For example, a 10 of hearts would display as (10,H). Face cards should display K, Q, J, or A, for the values 13, 12, 11, 14, respectively. 5) An isMatch method that takes a PlayingCard p as an argument and returns true if p's suit or value match that of the calling object After writing the class, test each function in a main method before proceeding to the next steps. Once your class is fully tested, write a driver method…
- Lab Goal : This lab was designed to teach you more object oriented programming and start you down the path of creating larger programs and games like BlackJack and Elevens [ one of the new AP CS A Labs ]. You will create a Deck class that contains a List < Card >Lab Description : You need to design a class that contains an instance variables which is a List < Card > and an int that keeps track of the top card position . You then need to make a constructor and related methods. You will need a dealCard method and a shuffle method. Use the template shown below. /make a Deck classpublic static final int NUMCARDS = 52;public static String[] SUITS = "CLUBS HEARTS DIAMONDS SPADES".split(" ");private List<Card> cards;private int top;//make a Deck constructor//refer cards to new ArrayList//set top to the top of the deck 51//loop through all suits//loop through all faces 1 to 13//add a new BlackJackCard to the deck//make a dealCard() method that returns the top card//write…Create a TeeShirt class for Toby’s Tee Shirt Company. Fields include: orderNumber - of type int size - of type String color - of type String price - of type double Create set methods for the order number, size, and color and get methods for all four fields. The price is determined by the size: $22.99 for XXL or XXXL, and $19.99 for all other sizes. Create a subclass named CustomTee that descends from TeeShirt and includes a field named slogan (of type String) to hold the slogan requested for the shirt, and include get and set methods for this field.PyCharm Programming! A Game object knows its name and the number of avators is currently has. It is initialized without Avatars objects. It has a method startGame, which initializes an internal empty list of Avator objects. It has a method to add one Avator object at a time to the Game. It also has a method to remove an Avatar object by the Avatar’s name. A Game object also has a method to animate all its current Avatar objects. Furthermore, it has a method to stopGame, which destroys all current Avator objects in its internal list. The Avatar class creates simple human-type Avatars, which have attributes such as name, hair color, height, superpower. An Avatar object can change its hair color and superpower. It also has a method that “animates” the avatar. The animate() method should simply be a print message such as “Hello! I am …! I have…. hair and my super power is….!”, using the Avatar’s object variables. In main program, create 3 different Avatar objects that resemble 3…