Write code to create ‘Animal’ class and include following: Create these private data members in Animal class: name (string), canFly (bool), canSwim (bool) Create wrappers (getters/setters) for each data member Create a constructor that initialises data members and a destructor that outputs data members Create a copy constructor in the class and use it in main function Include meaningful composition in the Animal class and use it in main function
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Write code to create ‘Animal’ class and include following:
Create these private data members in Animal class: name (string), canFly (bool), canSwim (bool)
Create wrappers (getters/setters) for each data member
Create a constructor that initialises data members and a destructor that outputs data members
Create a copy constructor in the class and use it in main function
Include meaningful composition in the Animal class and use it in main function
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