Q2(a) Write code to create ´Animal' class and include following: 1. Create these private data members in Animal class: name (string), canFly (bool), canSwim (bool) 2. Create wrappers (getters/setters) for each data member 3. Create a constructor that initialises data members and a destructor that outputs data members 4. Create a copy constructor in the class and use it in main function 5. Include meaningful composition in the Animal class and use it in main function (b) Consider the class in part a, and overload the equal-to operator (==) in the Animal class. The
Q2(a) Write code to create ´Animal' class and include following: 1. Create these private data members in Animal class: name (string), canFly (bool), canSwim (bool) 2. Create wrappers (getters/setters) for each data member 3. Create a constructor that initialises data members and a destructor that outputs data members 4. Create a copy constructor in the class and use it in main function 5. Include meaningful composition in the Animal class and use it in main function (b) Consider the class in part a, and overload the equal-to operator (==) in the Animal class. The
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
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Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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In C++
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![Q2(a) Write code to create Animal' class and include following:
1. Create these private data members in Animal class: name (string), canFly (bool), canSwim (bool)
2. Create wrappers (getters/setters) for each data member
3. Create a constructor that initialises data members and a destructor that outputs data members
4. Create a copy constructor in the class and use it in main function
5. Include meaningful composition in the Animal class and use it in main function
(b) Consider the class in part a, and overload the equal-to operator (==) in the Animal class. The
overloading function should be able to compare 2 class objects of Animal class such that return 'true' if both
are equal and return “false' if both are not equal. The criteria should be, if the compared animals can swim
or can fly then they are equal, otherwise they are not equal. Also use the overloaded operator in the main
function.](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F2c19f66c-d043-4755-8144-a4a4e0b1e70b%2F376b1925-3d02-4545-a78f-76d153cc609b%2Fyyrpbek_processed.png&w=3840&q=75)
Transcribed Image Text:Q2(a) Write code to create Animal' class and include following:
1. Create these private data members in Animal class: name (string), canFly (bool), canSwim (bool)
2. Create wrappers (getters/setters) for each data member
3. Create a constructor that initialises data members and a destructor that outputs data members
4. Create a copy constructor in the class and use it in main function
5. Include meaningful composition in the Animal class and use it in main function
(b) Consider the class in part a, and overload the equal-to operator (==) in the Animal class. The
overloading function should be able to compare 2 class objects of Animal class such that return 'true' if both
are equal and return “false' if both are not equal. The criteria should be, if the compared animals can swim
or can fly then they are equal, otherwise they are not equal. Also use the overloaded operator in the main
function.
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