Q1: Implement a class called Vehicle. a) A class named Vehicle b) Two private data members: brand (string), model (string), price (int). c) Accessors and Mutators function for brand, value, and price. Use following main() to test your class. int main(){ Vehicle a; a.setBrand("BMW"); a.setModel("X5"); a.setPrice(60000); cout<
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Q1: Implement a class called Vehicle.
a) A class named Vehicle
b) Two private data members: brand (string), model (string), price (int).
c) Accessors and Mutators function for brand, value, and price.
Use following main() to test your class.
int main(){
Vehicle a;
a.setBrand("BMW");
a.setModel("X5");
a.setPrice(60000);
cout<<a.getBrand()<<endl; // print BMW
cout<<a.getModel()<<endl; // print X5
cout<<a.getPrice()<<endl; // print 60000
}
Q2: Continue with Vehicle class:
a) Copy the previous program to a new file.
b) Write Constructor with three parameter, and assign to brand, model, and price.
c) Write default constructor, initialize brand to “TBD”, model to “TBD”, price to 0,
Implement constructor delegation
Use following main() to test your class.
int main(){
Vehicle a,b("Honda","Civic",25000);
cout<<a.getBrand()<<endl; //print TBD
cout<<a.getModel()<<endl; // print TBD
cout<<a.getPrice()<<endl; //print 0
cout<<b.getBrand()<<endl; //print Honda
cout<<b.getModel()<<endl; //print Civic
cout<<b.getPrice()<<endl; //print 25000
}
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