Write Algorithm FOR An iterative solution to Towers of Hanoi. in: triplet S = s0, s1, s2 representing the current game state out: triplet R = r0, r1, r2 representing the new game state
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in: triplet S = s0, s1, s2 representing the current game state
out: triplet R = r0, r1, r2 representing the new game state
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- Correct answer will be upvoted else Multiple Downvoted. Computer science. player begins the game from the 1-st stage and should beat the stages in expanding request of the stage number. The player dominates the match in the wake of beating the n-th stage. There is all things considered one designated spot on each stage, and there is consistently a designated spot on the 1-st stage. Toward the start of the game, just the designated spot on the 1-st stage is initiated, and any remaining designated spots are deactivated. At the point when the player gets to the I-th stage that has a designated spot, that designated spot is initiated. For each attempt of a phase, the player can either beat the stage or bomb the stage. On the off chance that they beat the I-th stage, the player is moved to the i+1-st stage. On the off chance that they bomb the I-th stage, the player is moved to the latest designated spot they actuated, and they need to beat the stages after that designated spot once…Tiling: The precondition to the problem is that you are given threeintegers n, i, j, where i and j are in the range 1 to 2n. You have a 2n by 2n squareboard of squares. You have a sufficient number of tiles each with the shape . Your goalis to place nonoverlapping tiles on the board to cover each of the 2n × 2n tiles except forthe single square at location i, j. Give a recursive algorithm for this problem in whichyou place one tile yourself and then have four friends help you. What is your base case?Correct answer will be upvoted else Multiple Downvoted. Computer science. You are playing another PC game in which you need to battle beasts. In a prison you are attempting to clear, you met three beasts; the first of them has a wellbeing focuses, the second has b wellbeing focuses, and the third has c. To kill the beasts, you can utilize a gun that, when discharged, bargains 1 harm to the chose beast. Each 7-th (I. e. shots with numbers 7, 14, 21 and so on) gun fired is upgraded and bargains 1 harm to all beasts, not only one of them. In case some beast's present measure of wellbeing focuses is 0, it can't be designated by an ordinary shot and doesn't get harm from an upgraded shot. You need to pass the prison delightfully, I. e., kill every one of the beasts with a similar improved shot (I. e. after some upgraded shot, the wellbeing points of every one of the beasts should become equivalent to 0 interestingly). Each shot should hit a beast, I. e. each shot arrangements harm to…
- Correct answer will be upvoted else downvoted. Computer science. You have w white dominoes (2×1 tiles, the two cells are hued in white) and b dark dominoes (2×1 tiles, the two cells are shaded in dark). You can put a white domino on the board in case both board's cells are white and not involved by some other domino. Similarly, you can put a dark domino if the two cells are dark and not involved by some other domino. Would you be able to put all w+b dominoes on the board if you can put dominoes both on a level plane and in an upward direction? Input The main line contains a solitary integer t (1≤t≤3000) — the number of experiments. The primary line of each experiment contains three integers n, k1 and k2 (1≤n≤1000; 0≤k1,k2≤n). The second line of each experiment contains two integers w and b (0≤w,b≤n). Output For each experiment, print YES in case it's feasible to put all w+b dominoes on the board and negative, in any case. You might print each letter…Dynamic ProgrammingKingdom of Trolls is celebrating their Kingdom Day and one of the activities that is taking place is a game where a player rolls a magic ball down the hill on a path with spikes. As the ball rolls down, it strikes a spike and bursts open to release a number of smaller balls (in our simulated game, the number of smaller balls is a randomly generated integer between 2 and 6, inclusive). As the smaller balls further roll down, when one strikes a spike, that ball and all its sibling balls burst and each generates another set of smaller balls (using the same random number already generated for the first roll). The balls keep rolling downhill and striking spikes and bursting into smaller balls until a golden ball is released by one of the bursts. At this time, the game is over and the player is told how many balls were generated during the last burst (including the golden ball). The game is played by two players at a time and the player who had the lowest number of balls generated on the…
- 1. fInd the average win and lose rate of the craps game 2. Find the Mean, Median, and mode of how long a player takes until he wins and loses a game. Basically find out how long each game lasts. With mean, median, and mode. This code is for python and its for the craps game. Below is the code I have so far. import randomimport sysimport matplotlib.pyplot as pltimport pandas as pddef roll_dice():die1 = random.randrange(1, 7)die2 = random.randrange(1, 7)return (die1, die2)def display_dice(dice):die1, die2 = diceprint(f'Player rolled {die1} + {die2} = {sum(dice)}')# List that stores number of wins on every rollwinList = []# List that stores number of losses on every rolllossList = []# List that stores label indexes of horizontal bar plotylabel = []# 1# number of games of crapsn = int(input("Enter number of games: "))# Iterating 13 times# Because it is mentioned in the question that plot should have 13# horizontal bars for wins, and 13 horizontal bars for losses.for roll in…In a card game, your opponent places n monster cards onto the board, the i th of which has hi health points. You in turn have m ≥ n hero cards in your hand, the j th of which deals dj damage per turn. To begin the game, you will choose n heroes from your hand and assign each of them to a different enemy monster. Each turn, your heroes will deal damage equal to their damage power to the opposing enemy. If at any point an opponent’s monster reaches 0 health or less, then it is destroyed. You are given a limited number of turns k to destroy all enemy monsters. Design an algorithm which runs in O(m + n log n) time and determines whether it is possible to assign your heroes in such a way as to destroy all enemy monsters in k turns or fewer First develop a Θ(m log m) time algorithm, then improve it to Θ(m + n log n) Do not write the code, give steps and methods. Explain the steps of algorithm, and the logic behind these steps in plain English input is The number of monsters n, the health…In a card game, your opponent places n monster cards onto the board, the i th of which has hi health points. You in turn have m ≥ n hero cards in your hand, the j th of which deals dj damage per turn. To begin the game, you will choose n heroes from your hand and assign each of them to a different enemy monster. Each turn, your heroes will deal damage equal to their damage power to the opposing enemy. If at any point an opponent’s monster reaches 0 health or less, then it is destroyed. You are given a limited number of turns k to destroy all enemy monsters. Design an algorithm which runs in O(m + n log n) time and determines whether it is possible to assign your heroes in such a way as to destroy all enemy monsters in k turns or fewer First develop a Θ(m log m) time algorithm, then improve it to Θ(m + n log n) Do not write the code, give steps and methods. Explain the steps of algorithm, time complexity, and the logic behind these steps in plain English Input is the number of monsters…
- no need for a complete solution. I just need a simple solution with the correct answer. downvote if it is incorrect. skip if you already did this or else get a downvote.Java Program Scenario: A high school has 1000 students and 1000 lockers, one locker for each student. On the first day of school, the principal plays the following game: She asks the first student to open all the lockers. She then asks the second student to close all the even-numbered lockers. The third student is asked to check every third locker. If it is open, the student closes it; if it is closed, the student opens it. The fourth student is asked to check every fourth locker. If it is open, the student closes it; if it is closed, the student opens it. The remaining students continue this game. In general, the nth student checks every nth locker. If the locker is open, the student closes it; if it is closed, the student opens it. After all the students have taken their turns, some of the lockers are open and some are closed. Write a program that prompts the user to enter the number of lockers in a school. After the game is over, the program outputs the number of lockers and the…Mastermind is a code-breaking game for two players. In the original real-world game, one player A selects 4 pegs out of 6 colors and puts them in a certain fixed order; multiples of colors are possible (for example, red-green red-green). His opponent B does not know the colors or order but has to find out the secret code. To do so, B makes a series of guesses, each evaluated by the first player. A guess consists of an ordered set of colors which B believes is the code. The first player A evaluates the guess and feeds back to B how many positions and colors are correct. A position is correct ("black") if the guess and the secret code have the same color. Additional colors are correct ("white"), if they are in the guess and the code, but not at the same location. For example1 2 3 4secret: red-green red greenguess: red blue green purpleresults in one correct position ("black = 1") for the red peg at position one and one additional correct color ("white=1") for the green peg in the guess.…
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