Write a class called Game that contains a video game’s name, genre, and difficulty Level.  Include a default constructor and destructor for the class.  The constructor should print out the following message:  “Creating a new game”.  The destructor should print out the following message:  “In the Game destructor.”  Include appropriate get/set functions for the class. In main(), prompt the user to enter the number of games he or she has played in the past year.  Dynamically create a built-in array based on this number (not a vector or object of the array class) to hold pointers to Game objects.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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Write a class called Game that contains a video game’s name, genre, and difficulty Level.  Include a default constructor and destructor for the class.  The constructor should print out the following message:  “Creating a new game”.  The destructor should print out the following message:  “In the Game destructor.”  Include appropriate get/set functions for the class.

In main(), prompt the user to enter the number of games he or she has played in the past year.  Dynamically create a built-in array based on this number (not a vector or object of the array class) to hold pointers to Game objects.

Construct a loop in main() that executes once for each of the number of games that the user indicated.  Within this loop, ask the user to enter the name and genre of each game.  Using a random number generator, generate a difficulty Level between 1-10 (inclusive). Seed this random number generator with 100.  Next, dynamically create a Game object (remember that this requires the use of the “new” keyword which returns a pointer to the location in memory where this game object was created.)  Create each object using the default constructor of the class, and call the set functions to store the name, genre, and difficulty level of each game.  Store each Game pointer in the array.

After all of the Game objects have been constructed and added to the array, print out the contents of the array.

Because the program uses dynamic memory to store the array as well as the objects in the array, be sure to de-allocate all of the memory before exiting.

A sample of the program running is shown in the picture:

Three separate files are created : Game.h, Game.cpp, GameDriver.cpp

How many games have you played in the last year?
3
What is the name of a game?
Наlo
What is the genre of the Halo game?
First-Person Shooter
Creating a new game
what is the name of a game?
Splinter Cell
What is the genre of the Splinter Cell game?
Stealth
Creating a new game
What is the name of a game?
Among Us
What is the genre of the Among Us game?
Survival
Creating a new game
These are the games you have played this year:
Game name:
Game genre:
Difficulty Level:
Halo
First-Person Shooter
6
Game name:
Game genre:
Difficulty Level:
Splinter Cell
Stealth
7
Game name:
Game genre:
Difficulty Level:
Among Us
Survival
6
In the Game destructor
Transcribed Image Text:How many games have you played in the last year? 3 What is the name of a game? Наlo What is the genre of the Halo game? First-Person Shooter Creating a new game what is the name of a game? Splinter Cell What is the genre of the Splinter Cell game? Stealth Creating a new game What is the name of a game? Among Us What is the genre of the Among Us game? Survival Creating a new game These are the games you have played this year: Game name: Game genre: Difficulty Level: Halo First-Person Shooter 6 Game name: Game genre: Difficulty Level: Splinter Cell Stealth 7 Game name: Game genre: Difficulty Level: Among Us Survival 6 In the Game destructor
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