Write a CashRegister class that can be used with the RetailItem class that you wrote in Chapter 6’s Programming Challenge 4. (in the attachments) The CashRegister class should simulate the sale of a retail item. It should have a constructor that accepts a RetailItem object as an argument. The constructor should also accept an integer that represents the quantity of items being purchased. In addition, the class should have the following methods: • The getSubtotal method should return the subtotal of the sale, which is the quantity multiplied by the price. This method must get the price from the RetailItem object that was passed as an argument to the constructor. • The getTax method should return the amount of sales tax on the purchase. The sales tax rate is 6 percent of a retail sale. • The getTotal method should return the total of the sale, which is the subtotal plus the sales tax. Demonstrate the class in a program that asks the user for the quantity of items being purchased, and then displays the sale’s subtotal, amount of sales tax, and total.
write in java
Write a CashRegister class that can be used with the RetailItem class that you wrote in
Chapter 6’s
a retail item. It should have a constructor that accepts a RetailItem object as an argument.
The constructor should also accept an integer that represents the quantity of items being
purchased. In addition, the class should have the following methods:
• The getSubtotal method should return the subtotal of the sale, which is the quantity
multiplied by the price. This method must get the price from the RetailItem object
that was passed as an argument to the constructor.
• The getTax method should return the amount of sales tax on the purchase. The sales
tax rate is 6 percent of a retail sale.
• The getTotal method should return the total of the sale, which is the subtotal plus the
sales tax.
Demonstrate the class in a program that asks the user for the quantity of items being purchased,
and then displays the sale’s subtotal, amount of sales tax, and total.
![4. RetailItem Class
Write a class named RetailItem that holds data about an item in a retail store. The class
should have the following fields:
• description. The description field references a string object that holds a brief
description of the item.
• unitsonHand. The unitsonHand field is an int variable that holds the number of units
currently in inventory.
• price. The price field is a double that holds the item's retail price.
Write a constructor that accepts arguments for each field, appropriate mutator methods
that store values in these fields, and accessor methods that return the values in these fields.
Once you have written the class, write a separate program that creates three Retailitem
objects and stores the following data in them:
Description
Units on Hand
Price
Item #1
Jacket
12
59.95
Item #2
Designer Jeans
40
34.95
Item #3
Shirt
20
24.95](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2Ff70fac42-8343-4ab0-ad5f-ddfd4b8c42f3%2Fbb5c7d46-37e6-49af-8ba7-0bd8c80aa0ed%2Fd43puso_processed.png&w=3840&q=75)
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