Why does the Number Class from this slide need to be abstract
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Why does the Number Class from this slide need to be abstract?
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- MUST BE IN JAVA. PLEASE USE COMMENTS AND WRITE THE CODE IN SIMPLEST FORM.I need help in improving my code. This is an elevator simulator that uses polymorphism and object-oriented programming to simulate the movement of elevators in a building with multiple types of passengers and elevators.The system has 8 elevators, each of which can be one of 4 types of elevators, with a certainpercentage of requests for each type. Similarly, each passenger can be one of 4 types, with adifferent percentage of requests for each type. The simulation should have 4 types of Passengers: Standard: This is the most common type of passenger and has a request percentage of 70%. Standard passengers have no special requirements. VIP: This type of passenger has a request percentage of 10%. VIP passengers are given priority and are more likely to be picked up by express elevators. Freight: This type of passenger has a request percentage of 15%. Freight passengers have large items that need to be transported and are more likely to be picked up by freight elevators. Glass: This type…This is the question: Design and implement a class called Bug, which represents a bug moving along a horizontal wire. The bug can only move for one unit of distance at a time, in the direction it is facing. The bug can also turn to reverse direction. For your design, create a UML Class diagram similar to Figure 5.5 on page 180 of the textbook. Note that you need to include the constructor in the methods section if you code a constructor. Bug will require a toString method to return the current position and which direction the bug is facing to the driver so it can be output.Hint: Remember that a horizontal line has a zero position in the middle with positive to the right and negative to theleft. Consider that a bug will land on the wire at some point before starting along the wire.Write an interactive test driver that instantiates a Bug, then allows the user to manipulate it with simple commands like Output (to see the position and direction), Move, Turn, Exit ... single letters work…
- Make sure you know the difference between an abstract class and an interface and constructors.Implement the Solver class. In doing so, you are allowed to define other classes to help you (as well as use “built-in” Java classes or the book’s classes). The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of booleans and returns a char array containing a minimal sequence of moves that will lead to the solved board (all the cells around the edges being filled). The board configuration is passed in as a 5-by-5 boolean array of Booleans with exactly 16 true cells (filled) and 9 false cells (empty). The solve method then returns an array of characters representing a minimal sequence of moves that solves the puzzle. In other words, if the characters from the returned array are used in order as input to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. Furthermore, the solution must be minimal in the sense that there are no solutions…Implement the Solver class. In doing so, you are allowed to define other classes to help you (as well as use “built-in” Java classes or the book’s classes). The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of booleans and returns a char array containing a minimal sequence of moves that will lead to the solved board (all the cells around the edges being filled). The board configuration is passed in as a 5-by-5 boolean array of Booleans with exactly 16 true cells (filled) and 9 false cells (empty). The solve method then returns an array of characters representing a minimal sequence of moves that solves the puzzle. In other words, if the characters from the returned array are used in order as input to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. Furthermore, the solution must be minimal in the sense that there are no solutions…
- What is the best way to go about this whole code with the given instructions?You need to perform following things to demonstrate the concept of abstract class. Step 1: Create the abstract class that has following methods. • Calculate the area of circle(Abstract method) • Calculate the area of triangle(Abstract method) • Calculate the area of rectangle(Method with implementation) Step 2: Create another class that extends above class and provide implementation of abstract methods. Step 3: Create the main method inside above class and display output of area of circle, area of triangle and area of rectangle. You need to submit the following things: • Java program with both the classes An output screenshot created using Microsoft WordWrite the constructor method for class Circle which is a subclass of Shape class. Class Shape has one attribute (color) and one constructor (with one parameter). Class circle has attribute for radius.
- Hi, I am making a elevator simulation and I need help in making the passenger classes using polymorphism. Any help is appreciated. There are 4 types of passengers in the system:Standard: This is the most common type of passenger and has a request percentage of 70%. Standard passengers have no special requirements.VIP: This type of passenger has a request percentage of 10%. VIP passengers are given priority and are more likely to be picked up by express elevators.Freight: This type of passenger has a request percentage of 15%. Freight passengers have large items that need to be transported and are more likely to be picked up by freight elevators.Glass: This type of passenger has a request percentage of 5%. Glass passengers have fragile items that need to be transported and are more likely to be picked up by glass elevators. This is what I have so far // Passenger abstract classpublic abstract class Passenger { protected String type; protected int requestPercentage; public…The total cost of a group of items at a grocery store is based on the sum of the individual product prices and the tax (which is 5.75%). Products that are considered “necessities” are not taxed, whereas products that are considered “luxuries” are. The Product class is abstract, and it has a method called getTotalPrice. Your task is to create two subclasses of Product: NecessaryProduct and LuxuryProduct and implement the getTotalPrice method in each of these classes appropriately. Then modify the driver program to instantiate four products (two necessary and two luxury) and store them in the product array, print out each item in the array, and display the total cost of the items. You should not make any changes at all to Product.java, and you should only add to ShoppingTripStartingCode.java. Do not change any code that is already present Example(Cheese and bread are necessities and soda and candy are luxuries)Cheese…There are three main operations on rectangles: intersection, union, and difference. Among them, only intersection is guaranteed to return another rectangle. In general, the union of two rectangles is... two rectangles, and the difference between two rectangles is ... a whole lot of rectangles, as we will see. We let you implement rectangle intersection. Of course, the intersection is defined only if the rectangles have the same number of dimensions. The intersection is computed by taking the intersection of the intervals of the two rectangles for corresponding dimensions. If one of the intervals is empty, you should return None. [] # @ title Rectangle intersection def rectangle_and(self, other): if self.ndims != other.ndims: raise TypeError("The rectangles have different dimensions: {} and {}".format( )) self.ndims, other.ndims ### YOUR SOLUTION HERE Rectangle. _and_ = rectangle_and [ ] r1 = Rectangle((2, 3), (0, 4)) r2 = Rectangle((0, 4), (1, 3)) draw rectangles (r1, r2) draw…