Which of the following can Frida use in this scenario?
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- You are going to develop a simple shooting game. There is one hero in a battle field with few enemies and other characters. There are three states in the game which are WANDER, EVADE and ATTACK. When the hero is wandering the field and suddenly encounters enemies while he is not in vulnerable situation, he will go into ATTACK stage by shooting the enemies. However, if while wandering the field and the hero suddenly encounters enemies and he is in vulnerable situation, he will shoot the enemies and goes into EVADE stage. While in ATTACK stage, if the hero encounters enemies and he is not vulnerable, he will remain in that stage and continues shooting. But if he encounters enemies and he is vulnerable, he will shoot and goes into EVADE stage. While in EVADE stage, if the hero encounters enemies and he is not vulnerable, he will go into ATTACK stage and shoots. But if he encounters enemies and he is vulnerable, he will remain in that stage and continues shooting. When the hero encounters…. The game consists of a 7x7 board of which 10 of those 49 slots are “stars”. Theobjective of the game is to determine the position of these stars. To help withidentifying the correct position, some slots contain hints in the form of numbers.These hints work like the number hints in minesweeper in the sense that itidentifies how many stars are adjacent to the slot. The range of values are from0 (no stars) to 8 (fully surrounded by stars). A Tentaizu puzzle contains only thesenumber hints. Much like other puzzle games like sudoku, there is only onecombination of star positions that is described by the puzzle.2. Your task is to create a solver function for a given Tentaizu puzzle. This functionshould be able to recursively solve the puzzle. Define a function “solve” with theinput variable being a 7x7 list representing the Tentaizu puzzle. The return valueshould be a list of tuples containing the correct coordinates of the 10 stars. Ifthere is no valid solution, it should return an empty…q8-
- There are a set of courses, each of them requiring a set of disjoint time intervals. For example, a course could require the time from 9am to 11am and 2pm to 3pm and 4pm to 5pm. You want to know, given a number K, if it’s possible to take at least K courses. You can only take one course at any single point in time (i.e. any two courses you choose can’t overlap). Show that the problem is NP-complete, which means that choosing courses is indeed a difficult thing in our life. Use a reduction from the Independent set problem.Correct answer will be upvoted else downvoted. speed up development the game has n quick travel towers. I-th tower is situated at area (xai,yai). To have the option to quickly venture out to the pinnacle from any area in the game world it should initially be actuated. Initiation of pinnacle I occurs right when the player is in cell (xai,yai) after this the pinnacle stays dynamic all through the whole game. William additionally realizes that the game has m missions. I-th journey can be finished immediately by being at area (xbi,ybi) on turn ti. William needs to discover the maximal number of missions he will actually want to finish by ideally navigating the game world. Input :The main line contains two integers n and m (0≤n≤14,1≤m≤100), which are the number of pinnacles and the number of journeys, individually. Every one of the following n lines contains two integers xai,yai (1≤xai,yai≤106), which are the directions of quick travel towers. Every one of the following m…Which one would you pick if you had to work in such a setting? To emphasise the point.
- Suppose an ATM has two sections of 1000 and 500 rupees note. There are 20 notes of 500 and 10 notes of 1000. You can withdraw the amount of either 1000 or 5,000. After each transaction, you also need to decrement and update the number of notes of each denomination (i.e. 500 and 1000). There are rules inside the ATM for dispatching the amount. If the amount is 1000 and number of notes of 500 are greater than 2 then dispatch 500 notes, otherwise check for 1000 notes and dispatch 1000 note. If both options are not possible then output “Transaction not possible” If the amount is 5000 and the number of notes of 500 is greater than 2 and notes of 1000 are greater than 4, then dispatch 2 notes of 500 and 4 notes of 1000, otherwise, if there are 5 notes of 1000, then dispatch 5 notes of 1000. If both options are not possible then output “Transaction not possible”Mastermind is a code-breaking game for two players. In the original real-world game, one player A selects 4 pegs out of 6 colors and puts them in a certain fixed order; multiples of colors are possible (for example, red-green red-green). His opponent B does not know the colors or order but has to find out the secret code. To do so, B makes a series of guesses, each evaluated by the first player. A guess consists of an ordered set of colors which B believes is the code. The first player A evaluates the guess and feeds back to B how many positions and colors are correct. A position is correct ("black") if the guess and the secret code have the same color. Additional colors are correct ("white"), if they are in the guess and the code, but not at the same location. For example1 2 3 4secret: red-green red greenguess: red blue green purpleresults in one correct position ("black = 1") for the red peg at position one and one additional correct color ("white=1") for the green peg in the guess.…Write use case narratives for the two use cases with highest implementationpriorities.
- In the resulting DFA what state is transitioned to from state "be" when consuming a 0? In the resulting DFA what state is transitioned to from state "be" when consuming a 1? Note: This question is hypothetical and does not require that you construct the whole DFA. Simply assume there is a state "be" and determine where the 0 and 1 arrows would transition.I need help in constructing a UML for the following conditions.