What type of reset does the following code use? module FrameChecker ( input logic clk, input logic Rst, input logic startin, input logic EndIn, output logic Errorout ); typedef enum (sReset, sIdle, iActive } stateType; StateType sstate; always @(posedge clk or posedge Rst) begin if ( Rst) begin Errorout <= 0; sstate <=sReset; end else begin Errorout <= 0; case (sstate ) SReset begin end sstate
Either an asynchronous or synchronous reset occurs. As soon as the reset signal is asserted, an asynchronous reset begins to operate. As soon as the reset signal is asserted, a synchronous reset begins to operate on the active clock edge.
Regardless of the state of the clock input, asynchronous inputs on such a flip-flop have control over outputs (Q and not-Q). The preset (PRE) and clear inputs are what these are known as (CLR). The flip-flop is driven to a set state by the preset input and to a reset state by the clear input. Synchronous = occurring at the same moment. Asynchronous means not occurring simultaneously. Participants may get quick feedback using synchronous learning. The participants may study at their own speed via asynchronous learning.
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