What type of reset does the following code use? module FrameChecker ( input logic clk, input logic Rst, input logic startin, input logic EndIn, output logic Errorout ); typedef enum (sReset, sIdle, iActive } stateType; StateType sstate; always @(posedge clk or posedge Rst) begin if ( Rst) begin Errorout <= 0; sstate <=sReset; end else begin Errorout <= 0; case (sstate ) SReset begin end sstate

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Either an asynchronous or synchronous reset occurs. As soon as the reset signal is asserted, an asynchronous reset begins to operate. As soon as the reset signal is asserted, a synchronous reset begins to operate on the active clock edge.
Regardless of the state of the clock input, asynchronous inputs on such a flip-flop have control over outputs (Q and not-Q). The preset (PRE) and clear inputs are what these are known as (CLR). The flip-flop is driven to a set state by the preset input and to a reset state by the clear input. Synchronous = occurring at the same moment. Asynchronous means not occurring simultaneously. Participants may get quick feedback using synchronous learning. The participants may study at their own speed via asynchronous learning.
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