what does this line of code do? ServoMotor1.position(Position1);
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what does this line of code do?
ServoMotor1.position(Position1);
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- JAVA CODE PLS Rectangle by CodeChum Admin A rectangle can be formed given two points, the top left point and the bottom right point. Assuming that the top left corner of the console is point (0,0), the bottom right corner of the console is point (MAX, MAX) and given two points (all "x" and "y" coordinates are positive), you should be able to draw the rectangle in the correct location, determine if it is a square or a rectangle, and compute for its area, perimeter and center point. To be able to do this, you should create a class for a point (that has an x-coordinate and a y-coordinate). Also, create another class called Rectangle. The Rectangle should have 2 points, the top left and the bottom right. You should also implement the following methods for the Rectangle: display() - draws the rectangle on the console based on the sample area() - computes and returns the area of a given rectangle perimeter() - computes and returns the perimeter of a given rectangle centerPoint() -…Turtle Hare Race Use two Timer objects to write a Java program to simulate the race between turtle and hare. The hare runs faster than the turtle, but it may sleep once or twice during each race. You should take the following requirements into account: The user is allowed to define whether the hare will not sleep, will sleep once, or will sleep twice during the race, by clicking point(s) along the lane. If the user clicks more than twice, only the first two should be considered. The user is allowed to define the speed of the turtle and of the hare. The two numbers input from the user indicate the numbers of milliseconds for each step of the tortoise and for each step of the hare. The user is also allowed to define the sleep time of the hare in milliseconds. If the hare sleeps twice during a race, it sleeps the same amount of time. For each race, the program should provide the result who has won. In Java PleaseComputer Science if (e.pane.length > 1){ZayTestControl. size = newSize(TestControl.width,e.Panes[1].lSize.Height--DiffInPaneControlsize); if(Now > TestControl.Size.Height){ZayTestcontrol.Location = new Point(0, TestControl.Location.Y +_DiffInPaneControlSize); } } what is this code doing C# windows form? please write comments
- Broken Cabins Problem Statement: There is an Office consisting of m cabins enumerated from 1 to m. Each cabin is 1 meter long. Sadly, some cabins are broken and need to be repaired. You have an infinitely long repair tape. You want to cut some pieces from the tape and use them to cover all of the broken cabins. To be precise, a piece of tape of integer length t placed at some positions will cover segments 5,5+1-sit-1. You are allowed to cover non-broken cabins, it is also possible that some pieces of tape will overlap. Time is money, so you want to cut at most k continuous pieces of tape to cover all the broken cabins. What is the minimum total length of these pieces? Input Format The first line contains three integers n,m and k(1sns10°, namsloº, Isksn) - the number of broken cabins, the length of the stick and the maximum number of pieces you can use The second line contains n integers bl,b2,bn (Isbism) - the positions of the broken cabins. These integers are given in increasing…PROBLEM STATEMENT: An anagram is a word that has been rearranged from another word, check tosee if the second word is a rearrangement of the first word. public class AnagramComputation{public static boolean solution(String word1, String word2){// ↓↓↓↓ your code goes here ↓↓↓↓return true;}} Can you help me with this java question the language is java please use the code I gaveTic-Tac-Toe For this question, you will be implementing a simple Tic-Tac-Toe game without the graphics. Here is how it works: • First, it is randomly determined if the user starts the game or the computer and this information is shown to the user. The player who starts always starts as "X". • The players (computer and the user) will then take turns in playing. The computer will choose a random empty spot on its turn. The user enters its choice in the console. • Each of the empty spots have a corresponding number that the players choose on their turn. If the user enters anything other than the number of an empty spot (not yet filled with "X" or "O"), it will not be accepted, and they will be prompted to enter a correct number. 2 4 7 8 • After each turn, two things need to be done: 1) displaying the updated board 2) checking if anyone has won (it should be printed who has won – the user or the computer). The game goes on until someone wins or until all the 9 empty spots are filled and no…
- Design the worst calculator ever: an application that accepts two numbers from the user and, when a button is pushed, performs a single operation and displays the results. You may choose: Multiplication, Division, Subtraction, square root, or raising the first number to the exponent of the second number. Don't use addition as we already did that in class. The result must be displayed to the user only when an appropriately labeled button is pushed.Monty Hall Problem – Coding Lab In this lab, you will write a code that simulates the Monty Hall Game Show. Thegame host gives the participant the choice of selecting one of three doors. Twodoors has a goat behind them and one door has a prize. The set of choices arerandomized each round. The participant needs to select the door with the prizebehind it. When the participant selects a door, the game host reveals a door with agoat behind it. The game host opens a door (different from the one selected by theparticipant) that has a goat behind it. The participant is then given the option tochange their choice. When you run your code, the code would display a message prompting the user toinput their door choice, labelled as 1, 2, and 3. Then the code will display a doornumber (different from the one the user picked) with a goat behind it and ask theuser if they would like to change their choice. The code then displays a message onwhether the user guessed the correct door. The game then…Language is c++ Assignment 6 C: Minesweeper - Simplified. For many years, computers sold with the Windows operating system would contain a game called M inesweeper. The player would be presented with a grid, where they would have to click an empty part of the map. If they clicked on a hidden mine, the game would be instantly over. However, if they clicked a safe spot, a hint about nearby mines would be displayed and the player would click another spot. The goal would be to flag all the hidden mines without hitting one. (As an aside, many people did not know these rules and just clicked around randomly until they hit a mine)We will be developing a simplified version of this game. You will prompt the user for a grid size and then created a 2D array with equal width and height (C++ students: Check the Appendix for more information on how to do this). You will initialize the 2D char array with each element equallying a ‘?’ symbol. You will then randomly generate one “mine” value per…
- tranlate source program in the picture into quadruples tranlate source program in the picture into quadruples tranlate source program in the picture into quadruplesCompare Numbers - Python Language please! Programming challenge description: Little Tommy is in kindergarten on the first day of class. His teacher has taught him about inequalities today, and he is learning how to draw crocodiles to represent them. When there are two numbers, A and B, there are three options:1. If A is greater than B, then draw '>'. The crocodile's mouth is pointed toward the bigger number, A.2. If A is less than B, then draw '<'. The crocodile faces B.3. If A is equal to B, draw '='. The crocodile is confused and keeps its mouth shut.Unfortunately, Tommy does not like to do his homework, and has bribed you to write a program to do it for him. Input: The input consists of two integers A and B on a line, separated by a space. |A,B| < 2^63. Output: Print a line containing the appropriate symbol that describes the relationship between the numbers. Test 1 Test InputDownload Test 1 Input 35 40 Expected OutputDownload Test 1 Output <3- Enter a=3; b=5; e=7, then clear the variable b only Matlab
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