Using Java Define a Rubric class that extends the GradedActivity class shown below. The Rubric class should determine the grade a student receives for a chapter lab. Using the following points: Algorithm: 20 points Variables: 5 points Formulas: 5 points Test Data: 15 points UML: 20 points Code: 35 points Create exception classes for 2 error conditions. You determine which errors for the exceptions. Demonstrate the class in a simple program. GradedActivity public class GradedActivity {    private double score; // holds the score       public void setScore (double s) {        score=s;    } //end method for setting the score       public double getScore() {        return score;    }// end method to return the score       public char getGrade() { // return a letter grade determined by the scores listed below        char letterGrade;               if (score >= 90)            letterGrade = 'A';        else if (score >=80)            letterGrade = 'B';        else if (score >=70)            letterGrade= 'C';        else if (score >=60)            letterGrade = 'D';        else            letterGrade = 'F';               return letterGrade;    } // end get grade method    }// end Graded Activity

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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Using Java Define a Rubric class that extends the GradedActivity class shown below. The Rubric class should determine the grade a student receives for a chapter lab. Using the following points:

Algorithm: 20 points

Variables: 5 points

Formulas: 5 points

Test Data: 15 points

UML: 20 points

Code: 35 points

Create exception classes for 2 error conditions. You determine which errors for the exceptions. Demonstrate the class in a simple program.

GradedActivity

public class GradedActivity {

   private double score; // holds the score
  
   public void setScore (double s) {
       score=s;
   } //end method for setting the score
  
   public double getScore() {
       return score;
   }// end method to return the score
  
   public char getGrade() { // return a letter grade determined by the scores listed below
       char letterGrade;
      
       if (score >= 90)
           letterGrade = 'A';
       else if (score >=80)
           letterGrade = 'B';
       else if (score >=70)
           letterGrade= 'C';
       else if (score >=60)
           letterGrade = 'D';
       else
           letterGrade = 'F';
      
       return letterGrade;
   } // end get grade method
  
}// end Graded Activity

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