Use stacks from the STL to implement a video game library functionality. In this implementation, consider a VideoGame class with title, release year, genre and publisher as variables. Provide setters and getters to these variables.  In main, create a stack of video games. Add 5 different game objects into the stack. Then in a loop, for each item that you retrieve from the stack display the game information as follows:

Computer Networking: A Top-Down Approach (7th Edition)
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ISBN:9780133594140
Author:James Kurose, Keith Ross
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Chapter1: Computer Networks And The Internet
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Use stacks from the STL to implement a video game library functionality. In this implementation, consider a VideoGame class with title, release year, genre and publisher as variables. Provide setters and getters to these variables. 

In main, create a stack of video games. Add 5 different game objects into the stack. Then in a loop, for each item that you retrieve from the stack display the game information as follows:

 

TITLE
YEAR
GENRE
PUBLISHER

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