Use Netbeans to run the following decorator pattern code. Provide screenshot to prove that the code runs successfully. Design a UML class diagram to model the program and fully explain the class diagram. import java.util.List; public interface Spaceship { void name(); void size() throws Exception ; } class EbonHawk implements Spaceship { public void name() { System.out.println("EbonHawk Spaceship"); } public void size() { System.out.println("Spaceship size"); } public void loadPassangers(List passangers) { } public void unloadPassangers(List passangers) { } public int rangeFinder(int destination, int source) { return destination-source; } } class Enemy implements Spaceship { public void name() { System.out.println("Enemy Spaceship"); } public void size() { System.out.println("Enemy size"); } public boolean isLaserGunEnabled() { return true; } public boolean isHyperDriveEnabled() { return true; } }
Use Netbeans to run the following decorator pattern code. Provide screenshot to prove that the code runs successfully.
Design a UML class diagram to model the
import java.util.List;
public interface Spaceship
{
void name();
void size() throws Exception ;
}
class EbonHawk implements Spaceship
{
public void name()
{
System.out.println("EbonHawk Spaceship");
}
public void size()
{
System.out.println("Spaceship size");
}
public void loadPassangers(List passangers)
{
}
public void unloadPassangers(List passangers)
{
}
public int rangeFinder(int destination, int source)
{
return destination-source;
}
}
class Enemy implements Spaceship
{
public void name()
{
System.out.println("Enemy Spaceship");
}
public void size()
{
System.out.println("Enemy size");
}
public boolean isLaserGunEnabled()
{
return true;
}
public boolean isHyperDriveEnabled() {
return true;
}
}
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