There's an error in the part that "function" was not declared in the code. Can you fix the code? Code:  #include #include #include using namespace std; struct Process {     int processId;     int burstTime;     int priority; }; // Function to calculate average waiting time and average turnaround time void calculateAvgTimes(vector& processes, vector& waitingTimes, vector& turnaroundTimes) {     int totalProcesses = processes.size();     int totalWaitingTime = 0;     int totalTurnaroundTime = 0;     for (int i = 0; i < totalProcesses; i++) {         totalWaitingTime += waitingTimes[i];         totalTurnaroundTime += turnaroundTimes[i];     }     float avgWaitingTime = (float)totalWaitingTime / totalProcesses;     float avgTurnaroundTime = (float)totalTurnaroundTime / totalProcesses;     cout << "Average Waiting Time: " << avgWaitingTime << endl;     cout << "Average Turnaround Time: " << avgTurnaroundTime << endl; } // Function to perform Multilevel Queue Scheduling void multilevelQueueScheduling(vector& processes) {     int totalProcesses = processes.size();     // Queues for different levels of scheduling     queue fcfsQueue;     queue rrQueue;     priority_queue, function> priorityQueue(         [](const Process& p1, const Process& p2) { return p1.priority > p2.priority; });     // Splitting the processes into different queues based on priority     for (int i = 0; i < totalProcesses; i++) {         if (processes[i].priority == 1)             fcfsQueue.push(processes[i]);         else if (processes[i].priority == 2)             rrQueue.push(processes[i]);         else if (processes[i].priority == 3)             priorityQueue.push(processes[i]);     }     // Vector to store waiting times and turnaround times     vector waitingTimes(totalProcesses, 0);     vector turnaroundTimes(totalProcesses, 0);     // FCFS Scheduling     int time = 0;     while (!fcfsQueue.empty()) {         Process currentProcess = fcfsQueue.front();         fcfsQueue.pop();         waitingTimes[currentProcess.processId - 1] = time;         time += currentProcess.burstTime;         turnaroundTimes[currentProcess.processId - 1] = time;     }     // RR Scheduling     while (!rrQueue.empty()) {         Process currentProcess = rrQueue.front();         rrQueue.pop();         waitingTimes[currentProcess.processId - 1] = time;         if (currentProcess.burstTime > 2) {             currentProcess.burstTime -= 2;             time += 2;             rrQueue.push(currentProcess);         } else {             time += currentProcess.burstTime;             turnaroundTimes[currentProcess.processId - 1] = time;         }     }     // Priority Scheduling     while (!priorityQueue.empty()) {         Process currentProcess = priorityQueue.top();         priorityQueue.pop();         waitingTimes[currentProcess.processId - 1] = time;         time += currentProcess.burstTime;         turnaroundTimes[currentProcess.processId - 1] = time;     }     // Displaying Gantt Chart     cout << "Gantt Chart:\n";     for (int i = 0; i < totalProcesses; i++) {         cout << "P" << processes[i].processId << "\t";     }     cout << endl;     for (int i = 0; i < totalProcesses; i++) {         cout << waitingTimes[i] << "\t";     }     cout << endl;     calculateAvgTimes(processes, waitingTimes, turnaroundTimes); } int main() {     vector processes = {         {1, 8, 4},         {2, 6, 1},         {3, 1, 2},         {4, 9, 2},         {5, 3, 3}     };     multilevelQueueScheduling(processes);     return 0;

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There's an error in the part that "function" was not declared in the code. Can you fix the code?

Code: 

#include <iostream>
#include <queue>
#include <vector>

using namespace std;

struct Process {
    int processId;
    int burstTime;
    int priority;
};

// Function to calculate average waiting time and average turnaround time
void calculateAvgTimes(vector<Process>& processes, vector<int>& waitingTimes, vector<int>& turnaroundTimes) {
    int totalProcesses = processes.size();
    int totalWaitingTime = 0;
    int totalTurnaroundTime = 0;

    for (int i = 0; i < totalProcesses; i++) {
        totalWaitingTime += waitingTimes[i];
        totalTurnaroundTime += turnaroundTimes[i];
    }

    float avgWaitingTime = (float)totalWaitingTime / totalProcesses;
    float avgTurnaroundTime = (float)totalTurnaroundTime / totalProcesses;

    cout << "Average Waiting Time: " << avgWaitingTime << endl;
    cout << "Average Turnaround Time: " << avgTurnaroundTime << endl;
}

// Function to perform Multilevel Queue Scheduling
void multilevelQueueScheduling(vector<Process>& processes) {
    int totalProcesses = processes.size();

    // Queues for different levels of scheduling
    queue<Process> fcfsQueue;
    queue<Process> rrQueue;
    priority_queue<Process, vector<Process>, function<bool(const Process&, const Process&)>> priorityQueue(
        [](const Process& p1, const Process& p2) { return p1.priority > p2.priority; });

    // Splitting the processes into different queues based on priority
    for (int i = 0; i < totalProcesses; i++) {
        if (processes[i].priority == 1)
            fcfsQueue.push(processes[i]);
        else if (processes[i].priority == 2)
            rrQueue.push(processes[i]);
        else if (processes[i].priority == 3)
            priorityQueue.push(processes[i]);
    }

    // Vector to store waiting times and turnaround times
    vector<int> waitingTimes(totalProcesses, 0);
    vector<int> turnaroundTimes(totalProcesses, 0);

    // FCFS Scheduling
    int time = 0;
    while (!fcfsQueue.empty()) {
        Process currentProcess = fcfsQueue.front();
        fcfsQueue.pop();

        waitingTimes[currentProcess.processId - 1] = time;
        time += currentProcess.burstTime;
        turnaroundTimes[currentProcess.processId - 1] = time;
    }

    // RR Scheduling
    while (!rrQueue.empty()) {
        Process currentProcess = rrQueue.front();
        rrQueue.pop();

        waitingTimes[currentProcess.processId - 1] = time;
        if (currentProcess.burstTime > 2) {
            currentProcess.burstTime -= 2;
            time += 2;
            rrQueue.push(currentProcess);
        } else {
            time += currentProcess.burstTime;
            turnaroundTimes[currentProcess.processId - 1] = time;
        }
    }

    // Priority Scheduling
    while (!priorityQueue.empty()) {
        Process currentProcess = priorityQueue.top();
        priorityQueue.pop();

        waitingTimes[currentProcess.processId - 1] = time;
        time += currentProcess.burstTime;
        turnaroundTimes[currentProcess.processId - 1] = time;
    }

    // Displaying Gantt Chart
    cout << "Gantt Chart:\n";
    for (int i = 0; i < totalProcesses; i++) {
        cout << "P" << processes[i].processId << "\t";
    }
    cout << endl;
    for (int i = 0; i < totalProcesses; i++) {
        cout << waitingTimes[i] << "\t";
    }
    cout << endl;

    calculateAvgTimes(processes, waitingTimes, turnaroundTimes);
}

int main() {
    vector<Process> processes = {
        {1, 8, 4},
        {2, 6, 1},
        {3, 1, 2},
        {4, 9, 2},
        {5, 3, 3}
    };

    multilevelQueueScheduling(processes);

    return 0;
}

Using a Multi-level queue scheduling (FCFS, RR (Time Quantum = 2), Priority). Create
the C++ program that would compute for the
a. Gantt Chart
b. Average Waiting Time
c. Average Turnaround Time
Process
P1
P2
P3
P4
P5
Burst Time (ms)
8
6
1
9
3
Priority
4
1
2
2
3
Transcribed Image Text:Using a Multi-level queue scheduling (FCFS, RR (Time Quantum = 2), Priority). Create the C++ program that would compute for the a. Gantt Chart b. Average Waiting Time c. Average Turnaround Time Process P1 P2 P3 P4 P5 Burst Time (ms) 8 6 1 9 3 Priority 4 1 2 2 3
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