ther called Ghost. GameObject needs to have properties for X and Y velocities and the following method: Public virtual void Collision(GameObject HitObj){…} For those students that would like to look up formulas for realistic collisions go for it. For everyone else as long as velocities

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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In C# code 2. Create two classes one called GameObject and another called Ghost. GameObject needs to have properties for X and Y velocities and the following method: Public virtual void Collision(GameObject HitObj){…} For those students that would like to look up formulas for realistic collisions go for it. For everyone else as long as velocities change after collisions, it works for this assignment. The Ghost class will be a GameObject (inherits from) that only changes velocity if it collides with another Ghost.
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