Design a class named RegularPolygon that contains: - A private int data field named n that defines the number of sides in the polygon with default value 3. - A private double data field named side that stores the length of the side with default value 1. - A private double data field named x that defines the x-coordinate of the polygon’s center with default value 0. - A private double data field named y that defines the y-coordinate of the polygon’s center with default value 0. - A no-arg constructor that creates a regular polygon with default values. - A constructor that creates a regular polygon with the specified number of sides and length of side, centered at (0, 0). - A constructor that creates a regular polygon with the specified number of sides, length of side, and x- and y-coordinates. - The accessor and mutator methods for all data fields. - The method getPerimeter() that returns the perimeter of the polygon. - The method getArea() that returns the area of the polygon. The formula for computing the area of a regular polygon is: Area = n * s^2 / (4 * tan(pi / n)) Draw the UML diagram for the class and then implement the class. Write a test program that creates three RegularPolygon objects, created using the no-arg constructor, using RegularPolygon(6, 4), and using RegularPolygon(10, 4, 5.6, 7.8).

Microsoft Visual C#
7th Edition
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Joyce, Farrell.
Chapter9: Using Classes And Objects
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Design a class named RegularPolygon that contains:

- A private int data field named n that defines the number of sides in the polygon with default value 3.

- A private double data field named side that stores the length of the side with default value 1.

- A private double data field named x that defines the x-coordinate of the polygon’s center with default value 0.

- A private double data field named y that defines the y-coordinate of the polygon’s center with default value 0.

- A no-arg constructor that creates a regular polygon with default values.

- A constructor that creates a regular polygon with the specified number of sides and length of side, centered at (0, 0).

- A constructor that creates a regular polygon with the specified number of sides, length of side, and x- and y-coordinates.

- The accessor and mutator methods for all data fields.

- The method getPerimeter() that returns the perimeter of the polygon.

- The method getArea() that returns the area of the polygon.


The formula for computing the area of a regular polygon is:

Area = n * s^2 / (4 * tan(pi / n))

Draw the UML diagram for the class and then implement the class.

Write a test program that creates three RegularPolygon objects, created using the no-arg constructor, using RegularPolygon(6, 4), and using RegularPolygon(10, 4, 5.6, 7.8).

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