r the amount of money he or she wants to enter into the slot machine.  Instead of displaying images, the program will randomly select a word from the following list: Cherries, Oranges, Plums, Bells, Melons, Bars To select a word, the program can generate a random number in the range of 0 through 5. If the number is 0, the selected word is Cherries; if the number is 1, the selected word is Oranges; and so forth. The program should randomly select a word from this list three times and display all three of the words. If none of the randomly selected words match, the program will inform the user that he or she has won $0. If two of the words match, the program will inform the user that he or she has won two times the amount entered. If three of the words mat

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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I need help with creating a Java program described below:

 

Slot Machine Simulation
Asks the user to enter the amount of money he or she wants to enter into the slot machine. 

Instead of displaying images, the program will randomly select a word from the following list:
Cherries, Oranges, Plums, Bells, Melons, Bars

To select a word, the program can generate a random number in the range of 0 through 5. If the number is 0, the selected word is Cherries; if the number is 1, the selected word is Oranges; and so forth. The program should randomly select a word from this list three times and display all three of the words.

If none of the randomly selected words match, the program will inform the user that he or she has won $0. If two of the words match, the program will inform the user that he or she has won two times the amount entered. If three of the words match, the program will inform the the user that he or she has won three times the amount entered.

The program will ask whether the user wants to play again. If so, these steps are repeated. If not, the program displays the total amount of money entered into the slot machine and the total amount won. Decision Structures

Expert Solution
Step 1: Introduction

Slot machines, traditionally seen in casinos, offer a blend of luck, excitement, and anticipation. The thrill of watching symbols align in just the right way to yield a win is a unique experience. While physical slot machines rely on intricate mechanics, simulating one using Java relies on logic, random numbers, and decision structures. In this guide, we'll walk you through developing a Java-based slot machine simulator where the symbols are replaced by words. Ready to hit the jackpot with this tutorial? Let's dive in!

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