r the amount of money he or she wants to enter into the slot machine. Instead of displaying images, the program will randomly select a word from the following list: Cherries, Oranges, Plums, Bells, Melons, Bars To select a word, the program can generate a random number in the range of 0 through 5. If the number is 0, the selected word is Cherries; if the number is 1, the selected word is Oranges; and so forth. The program should randomly select a word from this list three times and display all three of the words. If none of the randomly selected words match, the program will inform the user that he or she has won $0. If two of the words match, the program will inform the user that he or she has won two times the amount entered. If three of the words mat
Types of Loop
Loops are the elements of programming in which a part of code is repeated a particular number of times. Loop executes the series of statements many times till the conditional statement becomes false.
Loops
Any task which is repeated more than one time is called a loop. Basically, loops can be divided into three types as while, do-while and for loop. There are so many programming languages like C, C++, JAVA, PYTHON, and many more where looping statements can be used for repetitive execution.
While Loop
Loop is a feature in the programming language. It helps us to execute a set of instructions regularly. The block of code executes until some conditions provided within that Loop are true.
I need help with creating a Java
Slot Machine Simulation
Asks the user to enter the amount of money he or she wants to enter into the slot machine.
Instead of displaying images, the program will randomly select a word from the following list:
Cherries, Oranges, Plums, Bells, Melons, Bars
To select a word, the program can generate a random number in the range of 0 through 5. If the number is 0, the selected word is Cherries; if the number is 1, the selected word is Oranges; and so forth. The program should randomly select a word from this list three times and display all three of the words.
If none of the randomly selected words match, the program will inform the user that he or she has won $0. If two of the words match, the program will inform the user that he or she has won two times the amount entered. If three of the words match, the program will inform the the user that he or she has won three times the amount entered.
The program will ask whether the user wants to play again. If so, these steps are repeated. If not, the program displays the total amount of money entered into the slot machine and the total amount won. Decision Structures
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Slot machines, traditionally seen in casinos, offer a blend of luck, excitement, and anticipation. The thrill of watching symbols align in just the right way to yield a win is a unique experience. While physical slot machines rely on intricate mechanics, simulating one using Java relies on logic, random numbers, and decision structures. In this guide, we'll walk you through developing a Java-based slot machine simulator where the symbols are replaced by words. Ready to hit the jackpot with this tutorial? Let's dive in!
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