Procedure 3. Write a program with the switch statement. Use function getchar() to ask the user to enter a character and assign it to a variable number1. Check to see if the character is 'r', 'R’, 'n’, 'N’, ´z'. or Z. • If it is 'n' or 'N’: Ask the user to input an integer number and assign it to a variable called number1. Print out your name on the screen. 1. 2. • If it is 'r' or 'R': ask the user to input two float number and then: 1. Print the square root of each number (please use sqrt function in the math.h library). 2. Print the sum of the squared root numbers. • If it is 'z' or 'Z': 1. ask the user to input a character with getchar() function. 2. Print the ASCII code of the character on the screen. • If the input is none of these options, print the message "Goodbye".
Procedure 3. Write a program with the switch statement. Use function getchar() to ask the user to enter a character and assign it to a variable number1. Check to see if the character is 'r', 'R’, 'n’, 'N’, ´z'. or Z. • If it is 'n' or 'N’: Ask the user to input an integer number and assign it to a variable called number1. Print out your name on the screen. 1. 2. • If it is 'r' or 'R': ask the user to input two float number and then: 1. Print the square root of each number (please use sqrt function in the math.h library). 2. Print the sum of the squared root numbers. • If it is 'z' or 'Z': 1. ask the user to input a character with getchar() function. 2. Print the ASCII code of the character on the screen. • If the input is none of these options, print the message "Goodbye".
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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
Transcribed Image Text:Procedure 3. Write a program with the switch statement.
Use function getchar() to ask the user to enter a character and assign it to a variable
number1. Check to see if the character is 'r', 'R’, 'n’, 'N’, 'z'. or Z.
• If it is 'n' or 'N':
1. Ask the user to input an integer number and assign it to a variable called number1.
2. Print out your name on the screen.
• If it is 'r' or 'R': ask the user to input two float number and then:
1. Print the square root of each number (please use sqrt function in the math.h library).
2. Print the sum of the squared root numbers.
• If it is 'z' or 'Z':
1. ask the user to input a character with getchar() function.
2. Print the ASCII code of the character on the screen.
• If the input is none of these options, print the message "Goodbye".
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