Problem You want to implement a custom class that mimics the behavior of a common built-in container type, such as a list or dictionary. However, you're not entirely sure what methods need to be implemented to do it.
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- A programmer is designing a program to catalog all books in a library. He plans to have a Book class that stores features of each book: author, title, isOnShelf, and so on, with operations like getAuthor, getTitle, getShelf Info, and set Shelf Info. Another class, LibraryList, will store an array of Book objects. The LibraryList class will include operations such as listAll Books, addBook, removeBook, and searchForBook. The programmer plans to implement and test the Book class first, before implementing the LibraryList class. The program- mer's plan to write the Book class first is an example of (A) top-down development. (B) bottom-up development. (C) procedural abstraction. (D) information hiding. (E) a driver program.Use the ArrayList class Add and remove objects from an ArrayList Protect from index errors when removing Practice with input loop Details: This homework is for you to get practice adding and removing objects from an ArrayList. The Voter class was used to create instances of Voters which held their name and a voter identification number as instance variables, and the number of instances created as a static variable. This was the class diagram: The constructor takes a string, passed to the parameter n, which is the name of the voter and which should be assigned to the name instance variable. Every time a new voter is created, the static variable nVoters should be incremented. Also, every time a new voter is created, a new voterID should be constructed by concatenating the string “HI” with the value of nVoters and the length of the name. For example, if the second voter is named “Clark Kent”, then the voterID should be “HI210” because 2 is the value of nVoters and 10 is the number…Complete the Kennel class by implementing the following methods: addDog(Dog dog) findYoungestDog() method, which returns the Dog object with the lowest age in the kennel. Assume that no two dogs have the same age. Given classes: Class LabProgram contains the main method for testing the program. Class Kennel represents a kennel, which contains an array of Dog objects as a dog list. (Type your code in here.) Class Dog represents a dog, which has three fields: name, breed, and age. (Hint: getAge() returns a dog's age.) For testing purposes, different dog values will be used. Ex. For the following dogs: Rex Labrador 3.5 Fido Healer 2.0 Snoopy Beagle 3.2 Benji Spaniel 3.9 the output is: Youngest Dog: Fido (Healer) (Age: 2.0)
- The two classes you will create will implement the operations defined in the interface as shown in the UML class diagram above. In addition, BinarySearchArray will implement a static method testBinarySearchArray() that populates the lists, and lets the user interactively test the two classes by adding and removing elements. The parameter BinarySearch can represent either class and tells testBinarySearchArray which class to test. Steps to Implement: 1) To get started create a new project in IntelliJ called BinarySearch. Add a class to your project called BinarySearchArray. Then add another class BinarySearchArrayList and an interface called BinarySearch. The interface BinarySearch includes public method stubs as shown in the diagram. You are allowed to add BinarySearchArrayList to the same file as BinarySearch but don't add an access modifier to this class, or for easier reading, you can declare the classes in separate files with public access modifiers. Only the class…Design and implement a Java class named Book with two data members: title and price. The class should have suitable constructors, get/set methods, and the toString method. Design and implement another Java class named BookShelf which has an ArrayList data member named bookList to store books. The class should have suitable constructors, get/set methods, and the toString method, as well as methods for people to add a book (prototype: addBook(Book book)), remove a book (prototype: removeBook(Book book)), and search for a book (prototype: findBook(Book book)). Test the two classes by creating a Bookshelf object and five Book objects. Add the books to the bookshelf. Display the contents of the bookshelf. Test the removeBook and findBook methods as well. Take screenshots of your tests and submit them with your Java code (not the whole project)Hi, can you please use java for this question
- URGENtt!! You are asked to write a java class named "Kume". The UML class diagram of the Kume class is as follows. 3 The elements in the set are kept in an ArrayList. The constructor of the class takes an array of int and adds the elements of this array to the ArrayList named al. The add() method adds an integer it takes as a parameter to the get element. The delete() method deletes an Integer object that it takes as a parameter from the get element, returns true if it can be deleted, otherwise false. The print() function prints the elements of the set to the console. The compareTo() method is inherited from the Object class and is suppressed, and compares the get element of the Set object, which it takes as a parameter, with the retrieve element of the current set object in terms of content (the order of the elements is not important). It returns 1 if both sets contain the same elements, 0 otherwise. Below is a test code that creates two objects from the Kume class and performs…Lab Goal : This lab was designed to teach you more object oriented programming and start you down the path of creating larger programs and games like BlackJack and Elevens [ one of the new AP CS A Labs ]. You will create a Deck class that contains a List < Card >Lab Description : You need to design a class that contains an instance variables which is a List < Card > and an int that keeps track of the top card position . You then need to make a constructor and related methods. You will need a dealCard method and a shuffle method. Use the template shown below. /make a Deck classpublic static final int NUMCARDS = 52;public static String[] SUITS = "CLUBS HEARTS DIAMONDS SPADES".split(" ");private List<Card> cards;private int top;//make a Deck constructor//refer cards to new ArrayList//set top to the top of the deck 51//loop through all suits//loop through all faces 1 to 13//add a new BlackJackCard to the deck//make a dealCard() method that returns the top card//write…write code in python language
- do this with javaThe play method in the Player class of the craps game plays an entire game without interaction with the user. Revise the Player class so that its user can make individual rolls of the dice and view the results after each roll. The Player class no longer accumulates a list of rolls, but saves the string representation of each roll after it is made. Add new methods rollDice, getNumberOfRolls, isWinner, and isLoser to the Player class. The last three methods allow the user to obtain the number of rolls and to determine whether there is a winner or a loser. The last two methods are associated with new Boolean instance variables (winner and loser respectively). Two other instance variables track the number of rolls and the string representation of the most recent roll (rollsCount and roll). Another instance variable (atStartup) tracks whether or not the first roll has occurred. At instantiation, the roll, rollsCount, atStartup, winner, and loser variables are set to their appropriate…You are familiar with ArrayList and have used it in different capacities. The most prominent feature of ArrayList is that it expands automatically as elements are added to it. It can be traversed using a for loop, for each loop and iterator( which you have implemented in Lab 2).In this lab you are going to implement your own ArrayList and its functionalities.Task 1.1: Create a class Generic ArrayList with attributes.Task 1.2: Implement a constructor for your ArrayList class.Task 1.3: Implement add() method for adding elements to ArrayList. Remember, ArrayList adds elements dynamically. It doesn't depend on user defined size.Task 1.4: Implement remove() method for removing an element from a specific index. Remember, ArrayList stores elements in a consecutive sequence. If an element is removed from middle you have to re-adjust the elements in the correct sequence. Note: Break down your implementation by defining helper methods for different tasks, rather than implementing your logic in a…