please help me modify this hack alu assembly code to display "CS 220" in the nand2tetris screen using the CPU Emulator, it is not working.. it only displays a small sliver of pixels at the top left corner // Built-in constant in Assembly // @SCREEN // A=16384 // D=A   // Let's say we start at address 16640 (this is where our text will be placed) @16640 D=A // D = 16640 (starting address for text) @address M=D // store starting address in 'address' variable   // Initialize count to 0 (start counting for 6 characters) @count M=0 // initialize the count to 0   (LOOP) @6 D=A // D = 6 (total number of characters to print) @count D=M-D // D = count - 6 @ENDLOOP D;JGE // if count >= 6, jump to ENDLOOP   // Place character 'C' (ASCII 67) at current address @67 D=A // D = 67 (ASCII value for 'C') @address A=M // A = current address M=D // Store 'C' at the current address   // Move to the next memory location (increment by 1) @address M=M+1 // Increment address by 1   // Place character 'S' (ASCII 83) @83 D=A // D = 83 (ASCII value for 'S') @address A=M // A = current address M=D // Store 'S' at the current address   // Move to the next memory location @address M=M+1 // Increment address by 1   // Place space character ' ' (ASCII 32) @32 D=A // D = 32 (ASCII value for space) @address A=M // A = current address M=D // Store space at the current address   // Move to the next memory location @address M=M+1 // Increment address by 1   // Place character '2' (ASCII 50) @50 D=A // D = 50 (ASCII value for '2') @address A=M // A = current address M=D // Store '2' at the current address   // Move to the next memory location @address M=M+1 // Increment address by 1   // Place another '2' (ASCII 50) @50 D=A // D = 50 (ASCII value for '2') @address A=M // A = current address M=D // Store '2' at the current address   // Move to the next memory location @address M=M+1 // Increment address by 1   // Place character '0' (ASCII 48) @48 D=A // D = 48 (ASCII value for '0') @address A=M // A = current address M=D // Store '0' at the current address   // End of program, prevent further operations @END 0;JMP   (END)

C++ Programming: From Problem Analysis to Program Design
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Chapter12: Points, Classes, Virtual Functions And Abstract Classes
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please help me modify this hack alu assembly code to display "CS 220" in the nand2tetris screen using the CPU Emulator, it is not working.. it only displays a small sliver of pixels at the top left corner // Built-in constant in Assembly

// @SCREEN // A=16384

// D=A

 

// Let's say we start at address 16640 (this is where our text will be placed)

@16640

D=A // D = 16640 (starting address for text)

@address

M=D // store starting address in 'address' variable

 

// Initialize count to 0 (start counting for 6 characters)

@count

M=0 // initialize the count to 0

 

(LOOP)

@6

D=A // D = 6 (total number of characters to print)

@count

D=M-D // D = count - 6

@ENDLOOP

D;JGE // if count >= 6, jump to ENDLOOP

 

// Place character 'C' (ASCII 67) at current address

@67

D=A // D = 67 (ASCII value for 'C')

@address

A=M // A = current address

M=D // Store 'C' at the current address

 

// Move to the next memory location (increment by 1)

@address

M=M+1 // Increment address by 1

 

// Place character 'S' (ASCII 83)

@83

D=A // D = 83 (ASCII value for 'S')

@address

A=M // A = current address

M=D // Store 'S' at the current address

 

// Move to the next memory location

@address

M=M+1 // Increment address by 1

 

// Place space character ' ' (ASCII 32)

@32

D=A // D = 32 (ASCII value for space)

@address

A=M // A = current address

M=D // Store space at the current address

 

// Move to the next memory location

@address

M=M+1 // Increment address by 1

 

// Place character '2' (ASCII 50)

@50

D=A // D = 50 (ASCII value for '2')

@address

A=M // A = current address

M=D // Store '2' at the current address

 

// Move to the next memory location

@address

M=M+1 // Increment address by 1

 

// Place another '2' (ASCII 50)

@50

D=A // D = 50 (ASCII value for '2')

@address

A=M // A = current address

M=D // Store '2' at the current address

 

// Move to the next memory location

@address

M=M+1 // Increment address by 1

 

// Place character '0' (ASCII 48)

@48

D=A // D = 48 (ASCII value for '0')

@address

A=M // A = current address

M=D // Store '0' at the current address

 

// End of program, prevent further operations

@END

0;JMP

 

(END)

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