Part I: Brainstorming and Planning 1. Design Documentation (15 points) о UML Diagram: Create using Figma, ensuring access modifiers and data types are included. 。 Algorithm: Describe the store's functionality and operations. о Flow Chart: Create using Canva to visually represent the workflow, employing appropriate shapes and patterns. Part II: Implementation and Design 2. Store Functionality (15 points) 。 Implement a Store class that serves as a base for various store types. o Manage inventory and pricing for each item using an Array or ArrayList of store objects. Example: 3. User Interaction (15 points) Use an ArrayList to hold car objects for a CarStore class. Use an ArrayList to hold clothing objects for a ClothingStore class. 。 Prompt the user for store details (store type, name, and location). ° Collect customer details (name, age, address, phone number, email) using an instance of the Customer class. ° Utilize JavaFX for all program functionalities. о Enable users to purchase items continuously until they decide to finish shopping. о Calculate the total purchase amount, including a 7% sales tax. 。 Implement at least three discount options based on total spending: Spend $25 or more: 5% discount " Spend $50 or more: 10% discount Spend $100 or more: 20% discount 4. Data Handling (15 points) о Create a menu that allows users to select from the following options: " Create a store View inventory . View customers " Add customers • Upload inventory • Purchase items Upload video testimony Exit the program 5. Implementation Details (15 points) ° Store Class: ° 0 ° о • Fields: Store Type, Store Name, Store Location Methods: Accessors, mutators, toString for output formatting, and display inventory items. Constructors: " No-argument constructor for default values. Constructor with parameters for specific values. ClothingStore Class (inherits from Store): " Additional fields/methods specific to clothing items. · Constructors similar to the Store class. CarDealership Class (inherits from Store): • Additional fields/methods specific to cars. Constructors similar to the Store class. Customer Class: ' Fields: Name, Age, Address, Phone, Email Methods: Accessors, mutators, toString for output formatting. Constructors: Main Class: No-argument constructor for default values. Constructor with parameters for specific values. Use the final keyword for constants. Utilize an ArrayList or Array to hold store items. • Include a method to calculate the total price, formatted to two decimal places. 7. Input and Output (10 points) о Input: о " Validate user input to prevent invalid data types and handle exceptions. Prevent transactions involving unselected items or negative values. Implement exception handling as necessary. Output: " Display all purchased items, their prices (formatted to two decimal places), discounts, and tax amounts in a tabular format. Refer to program challenges in the textbook for examples. " Apply custom styling throughout your application.
Part I: Brainstorming and Planning 1. Design Documentation (15 points) о UML Diagram: Create using Figma, ensuring access modifiers and data types are included. 。 Algorithm: Describe the store's functionality and operations. о Flow Chart: Create using Canva to visually represent the workflow, employing appropriate shapes and patterns. Part II: Implementation and Design 2. Store Functionality (15 points) 。 Implement a Store class that serves as a base for various store types. o Manage inventory and pricing for each item using an Array or ArrayList of store objects. Example: 3. User Interaction (15 points) Use an ArrayList to hold car objects for a CarStore class. Use an ArrayList to hold clothing objects for a ClothingStore class. 。 Prompt the user for store details (store type, name, and location). ° Collect customer details (name, age, address, phone number, email) using an instance of the Customer class. ° Utilize JavaFX for all program functionalities. о Enable users to purchase items continuously until they decide to finish shopping. о Calculate the total purchase amount, including a 7% sales tax. 。 Implement at least three discount options based on total spending: Spend $25 or more: 5% discount " Spend $50 or more: 10% discount Spend $100 or more: 20% discount 4. Data Handling (15 points) о Create a menu that allows users to select from the following options: " Create a store View inventory . View customers " Add customers • Upload inventory • Purchase items Upload video testimony Exit the program 5. Implementation Details (15 points) ° Store Class: ° 0 ° о • Fields: Store Type, Store Name, Store Location Methods: Accessors, mutators, toString for output formatting, and display inventory items. Constructors: " No-argument constructor for default values. Constructor with parameters for specific values. ClothingStore Class (inherits from Store): " Additional fields/methods specific to clothing items. · Constructors similar to the Store class. CarDealership Class (inherits from Store): • Additional fields/methods specific to cars. Constructors similar to the Store class. Customer Class: ' Fields: Name, Age, Address, Phone, Email Methods: Accessors, mutators, toString for output formatting. Constructors: Main Class: No-argument constructor for default values. Constructor with parameters for specific values. Use the final keyword for constants. Utilize an ArrayList or Array to hold store items. • Include a method to calculate the total price, formatted to two decimal places. 7. Input and Output (10 points) о Input: о " Validate user input to prevent invalid data types and handle exceptions. Prevent transactions involving unselected items or negative values. Implement exception handling as necessary. Output: " Display all purchased items, their prices (formatted to two decimal places), discounts, and tax amounts in a tabular format. Refer to program challenges in the textbook for examples. " Apply custom styling throughout your application.
Chapter3: Data Representation
Section: Chapter Questions
Problem 3RP
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