ON ROA PYTHO 400 Classes Inheritance Example 1: libr price. We will ir class Book: def init self.titl self.au self.pr def increa for boo book library= increase for boc print 11 Example 1: create a GameCharacter class where the character's health and strength are encapsulated to prevent direct modification. Only specific methods allow controlled changes to these attributes. class GameCharacter: def init (self, name): self.name name self. self health 100 strength = 10 def take damage(self, amount): self health max(0, self._health-amount) print("(self.name) took (amount) damage. Health is now (self._health).") def Increase strength(self, amount); self. strength += amount print("(self.name)'s strength increased to (self._strength).") def get_status(self): return f"Character: (self.name), Health: (self._health), Strength: (self._strength}" Explain the difference, how did he get it and why did he add numbers in the second example? character= GameCharacter("Knight") character.take damage(20) character.increase strength(5) print(character.get_status()) Example 1: Video Game Character (Passing Keyword Arguments): create a class representing a character is a viucu game, with attributes like name, health, and level. We will update the character's level and health using keyword arguments. class GameCharacter: def _init_(self, name, health, level): self.name = name self.health health self.level = level def show_stats(self): print("Name: (self.name), Health: (self.health), Level: (self.level)") def update character(character, level=None, health=None): if level is not None: character.level = level if health is not None: character.health = health #Create a character character = GameCharacter(name="Archer", health=100, level=1) character.show_stats() Update the character using keyword arguments update_character(character, level-5, health=120) character show_stats() Before update: Name = Archer, Health =100, Level = 1 After update: Name = Archer, Health 120, Level = 5 42221
ON ROA PYTHO 400 Classes Inheritance Example 1: libr price. We will ir class Book: def init self.titl self.au self.pr def increa for boo book library= increase for boc print 11 Example 1: create a GameCharacter class where the character's health and strength are encapsulated to prevent direct modification. Only specific methods allow controlled changes to these attributes. class GameCharacter: def init (self, name): self.name name self. self health 100 strength = 10 def take damage(self, amount): self health max(0, self._health-amount) print("(self.name) took (amount) damage. Health is now (self._health).") def Increase strength(self, amount); self. strength += amount print("(self.name)'s strength increased to (self._strength).") def get_status(self): return f"Character: (self.name), Health: (self._health), Strength: (self._strength}" Explain the difference, how did he get it and why did he add numbers in the second example? character= GameCharacter("Knight") character.take damage(20) character.increase strength(5) print(character.get_status()) Example 1: Video Game Character (Passing Keyword Arguments): create a class representing a character is a viucu game, with attributes like name, health, and level. We will update the character's level and health using keyword arguments. class GameCharacter: def _init_(self, name, health, level): self.name = name self.health health self.level = level def show_stats(self): print("Name: (self.name), Health: (self.health), Level: (self.level)") def update character(character, level=None, health=None): if level is not None: character.level = level if health is not None: character.health = health #Create a character character = GameCharacter(name="Archer", health=100, level=1) character.show_stats() Update the character using keyword arguments update_character(character, level-5, health=120) character show_stats() Before update: Name = Archer, Health =100, Level = 1 After update: Name = Archer, Health 120, Level = 5 42221
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
Related questions
Question

Transcribed Image Text:ON ROA
PYTHO
400
Classes
Inheritance
Example 1: libr
price. We will ir
class Book:
def init
self.titl
self.au
self.pr
def increa
for boo
book
library=
increase
for boc
print
11
Example 1: create a GameCharacter class where the character's health and strength are encapsulated to
prevent direct modification. Only specific methods allow controlled changes to these attributes.
class GameCharacter:
def
init (self, name):
self.name name
self.
self
health 100
strength = 10
def take damage(self, amount):
self health max(0, self._health-amount)
print("(self.name) took (amount) damage. Health is now (self._health).")
def Increase strength(self, amount);
self. strength += amount
print("(self.name)'s strength increased to (self._strength).")
def get_status(self):
return f"Character: (self.name), Health: (self._health), Strength: (self._strength}"
Explain the difference, how
did he get it and why did he
add numbers in the second
example?
character=
GameCharacter("Knight")
character.take damage(20)
character.increase strength(5)
print(character.get_status())
Example 1: Video Game Character (Passing Keyword Arguments): create a class representing a character is a viucu
game, with attributes like name, health, and level. We will update the character's level and health using keyword
arguments.
class GameCharacter:
def _init_(self, name, health, level):
self.name = name
self.health health
self.level = level
def show_stats(self):
print("Name: (self.name), Health: (self.health), Level: (self.level)")
def update character(character, level=None, health=None):
if level is not None:
character.level = level
if health is not None:
character.health = health
#Create a character
character = GameCharacter(name="Archer", health=100, level=1)
character.show_stats()
Update the character using keyword arguments
update_character(character, level-5, health=120)
character show_stats()
Before update: Name = Archer,
Health =100, Level = 1
After update: Name = Archer,
Health 120, Level = 5
42221
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