ON ROA PYTHO 400 Classes Inheritance Example 1: libr price. We will ir class Book: def init self.titl self.au self.pr def increa for boo book library= increase for boc print 11 Example 1: create a GameCharacter class where the character's health and strength are encapsulated to prevent direct modification. Only specific methods allow controlled changes to these attributes. class GameCharacter: def init (self, name): self.name name self. self health 100 strength = 10 def take damage(self, amount): self health max(0, self._health-amount) print("(self.name) took (amount) damage. Health is now (self._health).") def Increase strength(self, amount); self. strength += amount print("(self.name)'s strength increased to (self._strength).") def get_status(self): return f"Character: (self.name), Health: (self._health), Strength: (self._strength}" Explain the difference, how did he get it and why did he add numbers in the second example? character= GameCharacter("Knight") character.take damage(20) character.increase strength(5) print(character.get_status()) Example 1: Video Game Character (Passing Keyword Arguments): create a class representing a character is a viucu game, with attributes like name, health, and level. We will update the character's level and health using keyword arguments. class GameCharacter: def _init_(self, name, health, level): self.name = name self.health health self.level = level def show_stats(self): print("Name: (self.name), Health: (self.health), Level: (self.level)") def update character(character, level=None, health=None): if level is not None: character.level = level if health is not None: character.health = health #Create a character character = GameCharacter(name="Archer", health=100, level=1) character.show_stats() Update the character using keyword arguments update_character(character, level-5, health=120) character show_stats() Before update: Name = Archer, Health =100, Level = 1 After update: Name = Archer, Health 120, Level = 5 42221
ON ROA PYTHO 400 Classes Inheritance Example 1: libr price. We will ir class Book: def init self.titl self.au self.pr def increa for boo book library= increase for boc print 11 Example 1: create a GameCharacter class where the character's health and strength are encapsulated to prevent direct modification. Only specific methods allow controlled changes to these attributes. class GameCharacter: def init (self, name): self.name name self. self health 100 strength = 10 def take damage(self, amount): self health max(0, self._health-amount) print("(self.name) took (amount) damage. Health is now (self._health).") def Increase strength(self, amount); self. strength += amount print("(self.name)'s strength increased to (self._strength).") def get_status(self): return f"Character: (self.name), Health: (self._health), Strength: (self._strength}" Explain the difference, how did he get it and why did he add numbers in the second example? character= GameCharacter("Knight") character.take damage(20) character.increase strength(5) print(character.get_status()) Example 1: Video Game Character (Passing Keyword Arguments): create a class representing a character is a viucu game, with attributes like name, health, and level. We will update the character's level and health using keyword arguments. class GameCharacter: def _init_(self, name, health, level): self.name = name self.health health self.level = level def show_stats(self): print("Name: (self.name), Health: (self.health), Level: (self.level)") def update character(character, level=None, health=None): if level is not None: character.level = level if health is not None: character.health = health #Create a character character = GameCharacter(name="Archer", health=100, level=1) character.show_stats() Update the character using keyword arguments update_character(character, level-5, health=120) character show_stats() Before update: Name = Archer, Health =100, Level = 1 After update: Name = Archer, Health 120, Level = 5 42221
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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