Modify your working program from Assignment #19 so that when the user enters data into the Selling Price and Purchase Price entry widgets and presses the "Compute Stuff!" button, it will calculate and display the Markup, Percentage Markup, and Profit Margin in the corresponding read-only entry widgets. Display data values using an appropriate number of decimal places. Marketing Problem Selling Price: Purchase Price Compute Stuff! Markup: Percentage Markup: Profit Margin:

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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Brushing up on python 3.8. 1st pic is what I need help with. 2nd pic is my input from assignment 19 that is referenced. Please include screenshot of input code if possible
#11/01/2020
Tk (screenName=None, baseName=None, useTk=1)
m=tkinter.Tk()
m.mainloop ()
from tkinter import *
master = Tk ()
Label (master, text='Selling Price').grid (row=0)
Label (master, text='Purchase Price').grid (row=1)
Label (master, text=' Markup').grid (row=2)
Label (master, text=' Percentage Markup').grid (row-3)
Label (master, text='Profit Margin').grid (row=4)
el = Entry (master)
e2 = Entry (master)
e3 = Entry (master)
e4 = Entry (master)
e5 = Entry (master)
el.grid (row=0, column=1)
e2.grid (row=1, column=1)
e3.grid (row=2, column=1)
e4.grid (row=3, column=1)
e5.grid (row=4, column=1)
Computestuff = Button (bottomframe, text ='Compute Stuff', fg ='Blue')
Computestuff.pack ( side = BOTTOM)
mainloop ()
Ln: 3 Col: 4
Transcribed Image Text:#11/01/2020 Tk (screenName=None, baseName=None, useTk=1) m=tkinter.Tk() m.mainloop () from tkinter import * master = Tk () Label (master, text='Selling Price').grid (row=0) Label (master, text='Purchase Price').grid (row=1) Label (master, text=' Markup').grid (row=2) Label (master, text=' Percentage Markup').grid (row-3) Label (master, text='Profit Margin').grid (row=4) el = Entry (master) e2 = Entry (master) e3 = Entry (master) e4 = Entry (master) e5 = Entry (master) el.grid (row=0, column=1) e2.grid (row=1, column=1) e3.grid (row=2, column=1) e4.grid (row=3, column=1) e5.grid (row=4, column=1) Computestuff = Button (bottomframe, text ='Compute Stuff', fg ='Blue') Computestuff.pack ( side = BOTTOM) mainloop () Ln: 3 Col: 4
Modify your working program from Assignment #19 so that when the user
enters data into the Selling Price and Purchase Price entry widgets and presses
the "Compute Stuff!" button, it will calculate and display the Markup,
Percentage Markup, and Profit Margin in the corresponding read-only entry
widgets.
Display data values using an appropriate number of decimal places.
Marketing Problem
Selling Price:
Purchase Price
Compute Stuff!
Markup:
Percentage Markup:
Profit Margin:
Transcribed Image Text:Modify your working program from Assignment #19 so that when the user enters data into the Selling Price and Purchase Price entry widgets and presses the "Compute Stuff!" button, it will calculate and display the Markup, Percentage Markup, and Profit Margin in the corresponding read-only entry widgets. Display data values using an appropriate number of decimal places. Marketing Problem Selling Price: Purchase Price Compute Stuff! Markup: Percentage Markup: Profit Margin:
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