Mickey Mouse In this labwork are asked to write a GUI application using AWT. It is highly advised that you build your work and knowledge upon the last labwork. You can watch the small video demo on WebOnline to get a better understanding. In additional to what we did in Lab3 you are going to; • Add a control panel. • Add two buttons to the panel called "Smaller" and "Bigger". • Menubar of this program should have an item called "Set Default"which will reset the values of x, y, dx and dy to the values they had initially. • Modify the action listener according to the buttons and menu item. • Set the title to "Mickey" in the constructor and add your WindowListener. • Modify your paint method to draw 3 ovals which makes up Mickey Mouse silhouette. • Smaller ovals have half the radius of the big oval. • The center of the circle is determined by the variables x and y, and the radius of circles should be dependent on dx and dy (which are equal since we are using circles). • Have a mouse listener same as the previous lab. • The main method should create and display an instance of Mickey0. • The frame should be set to the size 800 by 800. • Background should be red and your ovals should be filled with black. • Also set the background of the control panel to black. • You can use a grid layout which is pretty straightforward. • Submit only one file called Mickey.java. Mickay Set Defaut Mickey Smaller Bigper
Mickey Mouse In this labwork are asked to write a GUI application using AWT. It is highly advised that you build your work and knowledge upon the last labwork. You can watch the small video demo on WebOnline to get a better understanding. In additional to what we did in Lab3 you are going to; • Add a control panel. • Add two buttons to the panel called "Smaller" and "Bigger". • Menubar of this program should have an item called "Set Default"which will reset the values of x, y, dx and dy to the values they had initially. • Modify the action listener according to the buttons and menu item. • Set the title to "Mickey" in the constructor and add your WindowListener. • Modify your paint method to draw 3 ovals which makes up Mickey Mouse silhouette. • Smaller ovals have half the radius of the big oval. • The center of the circle is determined by the variables x and y, and the radius of circles should be dependent on dx and dy (which are equal since we are using circles). • Have a mouse listener same as the previous lab. • The main method should create and display an instance of Mickey0. • The frame should be set to the size 800 by 800. • Background should be red and your ovals should be filled with black. • Also set the background of the control panel to black. • You can use a grid layout which is pretty straightforward. • Submit only one file called Mickey.java. Mickay Set Defaut Mickey Smaller Bigper
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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