Many Ghosts and Some PacMans (1) Code a method that can make a ghost, and another to make a pacman on the screen. (2) Once that code is finished and tested, copy the methods into the code below. The loop will fill the screen with mostly ghosts and a few pacmans. emmm 0 10 20 30 40 50 60 10 20 40 O O import java.awt."; import javax.swing.*; public class manyPacMans extends JFrame { public void paint (Graphics g) ( if (random == 0) pacman (x, y); for (int x = 0; x< 1000 ; x += 100) { for (int y=0; y< 800 ; y += 100) { 0 10 20 30 40 50 60 7 2886888. else ghost (x, y); } }}//add methods here } 10 20 40 50 60 70 int random = (int) (Math.random()* 10); //change the method names to match your own.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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Please help me with this using java. A starter code is also include below below

Many Ghosts and Some PacMans
(1) Code a method that can make a ghost, and another to make a pacman on the screen.
(2) Once that code is finished and tested, copy the methods into the code below. The loop will
fill the screen with mostly ghosts and a few pacmans.
emmm
0 10 20 30 40 50 60 7
10
20
30
40
50
60
OO
import java.awt.*;
import javax.swing.";
public class manyPacMans extends JFrame
{
public void paint (Graphics g)
{
for (int x=0; x< 1000 ; x += 100)
{
for (int y = 0; y< 800 ; y += 100)
{
0 10 20 30 40 50 60 7
10
20
if (random == 0)
pacman (x, y);
else
ghost (x, y);
}
}}//add methods here
}
30
40
50
60
70
int random = (int) (Math.random()* 10);
//change the method names to match your own.
Transcribed Image Text:Many Ghosts and Some PacMans (1) Code a method that can make a ghost, and another to make a pacman on the screen. (2) Once that code is finished and tested, copy the methods into the code below. The loop will fill the screen with mostly ghosts and a few pacmans. emmm 0 10 20 30 40 50 60 7 10 20 30 40 50 60 OO import java.awt.*; import javax.swing."; public class manyPacMans extends JFrame { public void paint (Graphics g) { for (int x=0; x< 1000 ; x += 100) { for (int y = 0; y< 800 ; y += 100) { 0 10 20 30 40 50 60 7 10 20 if (random == 0) pacman (x, y); else ghost (x, y); } }}//add methods here } 30 40 50 60 70 int random = (int) (Math.random()* 10); //change the method names to match your own.
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