Many Ghosts and Some PacMans (1) Code a method that can make a ghost, and another to make a pacman on the screen. (2) Once that code is finished and tested, copy the methods into the code below. The loop will fill the screen with mostly ghosts and a few pacmans. emmm 0 10 20 30 40 50 60 10 20 40 O O import java.awt."; import javax.swing.*; public class manyPacMans extends JFrame { public void paint (Graphics g) ( if (random == 0) pacman (x, y); for (int x = 0; x< 1000 ; x += 100) { for (int y=0; y< 800 ; y += 100) { 0 10 20 30 40 50 60 7 2886888. else ghost (x, y); } }}//add methods here } 10 20 40 50 60 70 int random = (int) (Math.random()* 10); //change the method names to match your own.
Many Ghosts and Some PacMans (1) Code a method that can make a ghost, and another to make a pacman on the screen. (2) Once that code is finished and tested, copy the methods into the code below. The loop will fill the screen with mostly ghosts and a few pacmans. emmm 0 10 20 30 40 50 60 10 20 40 O O import java.awt."; import javax.swing.*; public class manyPacMans extends JFrame { public void paint (Graphics g) ( if (random == 0) pacman (x, y); for (int x = 0; x< 1000 ; x += 100) { for (int y=0; y< 800 ; y += 100) { 0 10 20 30 40 50 60 7 2886888. else ghost (x, y); } }}//add methods here } 10 20 40 50 60 70 int random = (int) (Math.random()* 10); //change the method names to match your own.
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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