late followin a. Add local variable named board, data type character two- dimensional array, size 8 rows and 8 columns (i.e. use macro ROW and COL) b. Before the while loop i. Call function initializeBoard; pass as an argumen array board ii. Call function display Board; pass as an argument array board c. Inside the while loop i. Comment out or delete call to function display Explicit Board ii. Inside the if/else if statements 1. Replace the printf statement notifying the player it is their turn with call to function makeMove; pass as arguments a. Character array of player's name (i.e. playerX or player O) b. Variable currentPlayer c. 2-d array board iii. Comment out or delete function call system("pause")

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C Programming

Could you update my code using the code I provided. I need help with 4.

 

#include <stdio.h>
#include <stdlib.h>

#define TRUE 1
#define FALSE 0
#define NAME 20
#define ROW 8
#define COL 8
#define SPACE ' '
#define PLAYER_X 1
#define PLAYER_O 2
#define ZERO 0
#define ONE 1
#define TWO 2
#define FOUR 4
#define INVALID -1

// function prototypes
void welcomeScreen ();
void displayExplicitBoard();
void clearScreen();
void playGame();

// main function
int main()
{
    // call function welcomeScreen
    welcomeScreen();
    // call function clearScreen
    clearScreen();

    // call function displayExplicitBoard
//    displayExplicitBoard();

    // call function playGame
    playGame();

    // program executed successfully
    return 0;
}

// welcomeScreen function displays the Othello logo and rules of the game
void welcomeScreen ()
{
    printf ("\t\t OOOO  TTTTTT HH  HH EEEEEE LL      LL      OOOO  \n");
    printf ("\t\tOO  OO   TT   HH  HH EE     LL      LL     OO  OO \n");
    printf ("\t\tOO  OO   TT   HHHHHH EEEE   LL      LL     OO  OO \n");
    printf ("\t\tOO  OO   TT   HH  HH EE     LL      LL     OO  OO \n");
    printf ("\t\t OOOO    TT   HH  HH EEEEEE LLLLLLL LLLLLL  OOOO  \n");
    printf ("\n\n");//
    printf ("OTHELLO GAME RULES:\n");
    printf("\t1. A square 8 x 8 board\n");
    printf("\t2. 64 discs colored black (X) on one side and white (O) on the opposite side.\n");
    printf("\t3. The board will start with 2 black discs (X) and 2 white discs (O) at the center of the board.\n");
    printf("\t4. They are arranged with black (X) forming a North-East to South-West direction. White (O) is forming a North-West to South-East direction\n");
    printf("\t5. The goal is to get the majority of color discs on the board at the end of the game.\n");
    printf("\t6. Each player gets 32 discs and black (X) always starts the game.\n");
    printf("\t7. The game alternates between white (O) and black (X) until one player can not make a valid move to outflank the opponent or both players have no valid moves.\n");
    printf("\t8. When a player has no valid moves, they pass their turn and the opponent continues.\n");
    printf("\t9. A player cannot voluntarily forfeit their turn.\n");
    printf("\t10. When both players can not make a valid move the game ends.\n");
}

// function displayExplicitBoard displays a hardcoded version of an Othello board
void displayExplicitBoard()
{
    printf("|-----------------------------------------------------|\n");
    printf("|     |  A  |  B  |  C  |  D  |  E  |  F  |  G  |  H  |\n");
    printf("|-----------------------------------------------------|\n");
    printf("|  1  |     |     |     |     |     |     |     |     |\n");
    printf("|-----------------------------------------------------|\n");
    printf("|  2  |     |     |     |     |     |     |     |     |\n");
    printf("|-----------------------------------------------------|\n");
    printf("|  3  |     |     |     |     |     |     |     |     |\n");
    printf("|-----------------------------------------------------|\n");
    printf("|  4  |     |     |     |  O  |  X  |     |     |     |\n");
    printf("|-----------------------------------------------------|\n");
    printf("|  5  |     |     |     |  X  |  O  |     |     |     |\n");
    printf("|-----------------------------------------------------|\n");
    printf("|  6  |     |     |     |     |     |     |     |     |\n");
    printf("|-----------------------------------------------------|\n");
    printf("|  7  |     |     |     |     |     |     |     |     |\n");
    printf("|-----------------------------------------------------|\n");
    printf("|  8  |     |     |     |     |     |     |     |     |\n");
    printf("|-----------------------------------------------------|\n");
 }

// function clearScreen clears the screen for display purposes
void clearScreen()
{
    printf("\n\t\t\t\tHit <ENTER> to continue!\n");

    char enter;
    scanf("%c", &enter );

    // send the clear screen command Windows
    system("cls");
    // send the clear screen command for UNIX flavor operating systems
//    system("clear");
}

void playGame()
{
    // get player names
    char playerX[NAME];
    char playerO[NAME];

    // black (X) always goes first
    int currentPlayer = PLAYER_X;
    int loop = ZERO;

    printf("Player X, please enter your name\n");
    scanf("%s", playerX);

    printf("Player O, please enter your name\n");
    scanf("%s", playerO);

    printf("%s and %s, let's play Othello!\n", playerX, playerO);

    while(loop < FOUR)
    {
        // call function displayExplicitBoard
        displayExplicitBoard();

        // switch players for each move
        if(currentPlayer == PLAYER_X)
        {
            printf("%s, it is your turn\n",  playerX);

            // switch players
            currentPlayer = PLAYER_O;
        }
        else if(currentPlayer == PLAYER_O)
        {
            printf("%s, it is your turn\n",  playerO);

            currentPlayer = PLAYER_X;
        }

        system("pause");
        loop++;
    }
}

4. Update function playGame to do the following
a. Add local variable named board, data type character two-
dimensional array, size 8 rows and 8 columns (i.e. use
macro ROW and COL)
b. Before the while loop
i. Call function initializeBoard; pass as an argument
array board
ii.
Call function displayBoard; pass as an argument
array board
c. Inside the while loop
i. Comment out or delete call to function
display ExplicitBoard
ii. Inside the if/else if statements
1. Replace the printf statement notifying the
player it is their turn with call to function
makeMove; pass as arguments
a. Character array of player's name
(i.e. playerX or playerO)
b. Variable currentPlayer
c. 2-d array board
iii. Comment out or delete function call
system("pause")
Transcribed Image Text:4. Update function playGame to do the following a. Add local variable named board, data type character two- dimensional array, size 8 rows and 8 columns (i.e. use macro ROW and COL) b. Before the while loop i. Call function initializeBoard; pass as an argument array board ii. Call function displayBoard; pass as an argument array board c. Inside the while loop i. Comment out or delete call to function display ExplicitBoard ii. Inside the if/else if statements 1. Replace the printf statement notifying the player it is their turn with call to function makeMove; pass as arguments a. Character array of player's name (i.e. playerX or playerO) b. Variable currentPlayer c. 2-d array board iii. Comment out or delete function call system("pause")
void playGame()
{
}
// get player names
char playerX [NAME];
char player0 [NAME];
// black (X) always goes first
int currentPlayer PLAYER_X;
int loop = ZERO;
printf("Player X, please enter your name\n");
scanf("%s", playerX);|
=
printf("Player 0, please enter your name\n");
scanf("%s", player0);
printf("%s and %s, let's play Othello!\n", playerX, player0);
while(loop < FOUR)
{
}
// call function display ExplicitBoard
display ExplicitBoard();
// switch players for each move
if (currentPlayer
PLAYER_X)
{
printf("%s, it is your turn\n", playerX);
// switch players
currentPlayer
}
=
=
}
else if(currentPlayer
{
system("pause");
loop++;
PLAYER_0;
PLAYER_0)
printf("%s, it is your turn\n", player0);
currentPlayer
PLAYER_X;
=
==
Transcribed Image Text:void playGame() { } // get player names char playerX [NAME]; char player0 [NAME]; // black (X) always goes first int currentPlayer PLAYER_X; int loop = ZERO; printf("Player X, please enter your name\n"); scanf("%s", playerX);| = printf("Player 0, please enter your name\n"); scanf("%s", player0); printf("%s and %s, let's play Othello!\n", playerX, player0); while(loop < FOUR) { } // call function display ExplicitBoard display ExplicitBoard(); // switch players for each move if (currentPlayer PLAYER_X) { printf("%s, it is your turn\n", playerX); // switch players currentPlayer } = = } else if(currentPlayer { system("pause"); loop++; PLAYER_0; PLAYER_0) printf("%s, it is your turn\n", player0); currentPlayer PLAYER_X; = ==
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