Lab04-06. Change the definition of the following constructor to use initialization instead of assignment. Rectangle : Rectangle (int len, int wid) { length = len; height = wid;
Q: Create a class that represents an employee. This class will have three constructors to initialize…
A: NOTE - I have used the Java programing language. I ahve created the class named Employee, with the 4…
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A: Note: Since no programming language is mentioned, the program is provided in Java.
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A: PROGRAM CODE: // import the required librariesimport java.util.*;class Car{ // declare the…
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A: Step 1:- Program Approach:- 1.Create the class RightTriangle 2.Date member are:- base height…
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A: the answer is given below:-
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A: There are lot of static methods and instance methods and few of them are represented in class…
Q: Create a class that represents an employee. This class will have three constructors to initialize…
A: Given Create a class that represents an employee. This class will have three constructors to…
Q: Cake For this, we are editing the cake class You need to make 2 private properties with these…
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Q: 4. Define the Circle2D class that contains: > Two double data fields named x and y that specify the…
A: Program:…
Q: (Geometry: the Circle2D class) Define the Circle2D class that contains: 1 Two double data fields…
A: The question is to write a code for the given problem. As no language has been specified, here C++…
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A: public class Rectangle{ //instance variables private double width; private double height;…
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A: public class Circle2D { //Declare the necessary variables. private double X, Y; private…
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A: I have written code below:
Q: 1. Modify your program from 04 Hands-on Activity 1 to apply encapsulation. Make bloodType and…
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Q: Assuming the Rectangle class is already designed with a constructor _init__(self, x, y, width,…
A: For creating a rectangle width and height should be non-zero.
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Q: Exercise 1 (textbook 8.4) (Rectangle Class) Create a class Rectangle with attributes length and…
A:
Q: if anything missing from the question add it by yourself randomly C# language Create a class for…
A: using System; class Plane{ int ttk; int fuel; public void startengine() { ttk=0;…
Q: 1. Employee Class Write a class named Employee that has the following fields: • name. The name field…
A: import java.util.*;import java.lang.*;import java.io.*; class Employee{ //fields String name; int…
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A: the code is
Q: 8) Now use the Rectangle class to complete the following tasks: - Create another object of the…
A: #Code: class Rectangle { int x1, y1, x2, y2; public Rectangle (int x1, int y1, int x2, int y2)…
in c++ solve the following picture :
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- The Spider Game Introduction: In this assignment you will be implementing a game that simulates a spider hunting for food using python. The game is played on a varying size grid board. The player controls a spider. The spider, being a fast creature, moves in the pattern that emulates a knight from the game of chess. There is also an ant that slowly moves across the board, taking steps of one square in one of the eight directions. The spider's goal is to eat the ant by entering the square it currently occupies, at which point another ant begins moving across the board from a random starting location. Game Definition: The above Figure illustrates the game. The yellow box shows the location of the spider. The green box is the current location of the ant. The blue boxes are the possible moves the spider could make. The red arrow shows the direction that the ant is moving - which, in this case, is the horizontal X-direction. When the ant is eaten, a new ant is randomly placed on one of the…Problem Class In this exercise, you are going to create the Problem class. The Problem class is used to help simulate a math fact, for example: 2+5= Your class needs to contain two constructors, one that takes String, int, int that represents the operator sign(+,-, *, or /), the minimum, and maximum values for the number range, and a second constructor that takes only a String that represents the operator sign. For the second constructor, the minimum should default to zero and the maximum to ten. Your Problem object should generate 2 random integers between the minimum and maximum values (inclusively). Each Problem object should only have one set of numbers that do not change. While you may include additional helper methods, two methods need to be available to the user. The first is the answer method that should return a double that represents the answer to the problem. The second is the toString that should return a String that represents the problem. The format should be: number…Exercises: PolymorphismProblem 1. VehiclesWrite a program that models 2 vehicles (Car and Truck) and will be able to simulate driving and refueling them inthe summer. Car and truck both have fuel quantity, fuel consumption in liters per km and can be driven givendistance and refueled with given liters. But in the summer both vehicles use air conditioner and their fuelconsumption per km is increased by 0.9 liters for the car and with 1.6 liters for the truck. Also the truck has a tinyhole in his tank and when it gets refueled it gets only 95% of given fuel. The car has no problems when refueling andadds all given fuel to its tank. If vehicle cannot travel given distance its fuel does not change.Input On the first line - information about the car in format {Car {fuel quantity} {liters per km}} On the second line – info about the truck in format {Truck {fuel quantity} {liters per km}} On third line - number of commands N that will be given on the next N lines On the next N lines –…
- Java Assignment Outcomes: Student will demonstrate the ability to utilize inheritance in a Java program. Student will demonstrate the ability to apply the IS A and HAS A relationships. Program Specifications: Start by watching Video Segment 16 from Dr. Colin Archibald's video series (found in the module overview). Key in the program shown in the video and make sure it works. Then, add the following: Animals have a Weight. Animals have a Height. Dog is an Animal. Dogs have a Name. Dogs have a Breed. Dogs have a DOB. Cat is an Animal Cats have a Name. Cats have 9 lives, so you need to keep track of the remaining lives once a cat dies. Bird is an Animal Birds have a wing span Birds have a canFly which is true or false (some birds cannot fly) Create a test class that creates one of each type of animal and displays the animal’s toString method. Submission Requirements: You must follow the rules from the prior assignments. UMLs and Design Tools are not required for this one. YOU MAY…C# languageCreate a class for “Plane” having functionalities (methods) startengine(), fly() and land(). When ever engine starts it should reset the attribute TTK (Total travel kilometer) to zero and attribute Fuel to 100. On fly() it should add 10 kilometers if the Fuel attribute is greater than zero and decrement Fuel by 20.On land() it should print total distance covered. Write the code providing all necessary details. And then show working object of Plane in main().Rectangle Object Monitoring Create a Rectangle class that can compute the total area of all the created rectangle objects using static fields (variables). Remember that a Rectangle has two attributes: Length and Width. Implement the class by creating a computer program that will ask the user about three rectangle dimensions. The program should be able to display the total area of the three rectangle objects. For this exercise, you are required to apply all OOP concepts that you learned in class. Sample output: Enter Length R1: 1 Enter Width R1: 1 Enter Length R2: 2 Enter Width R2: 2 Enter Length R3: 3 Enter Width R3: 3 The total area of the rectangles is 14.00 Note: All characters in boldface are user inputs.
- Java Programming: ConWay World Conway’s game of life is a simple simulation of life forms in a two dimensional grid. The ConwayCell implements the standard behavior of a call in Conway’s Game of Life. You only need to implement and test two new classes. You will create two different cells, derived from AbstractCell. 1. Alternating Cell The first class that you should create is a class named AlternatingCell. This is a cell that should alternate between being alive and dead with each generation. Add one or more of your AlternatingCells to your ConwayWorld. You can see how to add a cell in line 15 - 20 of Main.java. Give your AlternatingCell a unique display character when it is alive so that you can see it in your conway world. 2. Your own cell For the second cell you should feel free to implement any behavior that you want. If you are having trouble thinking of ideas then post up a question. You can add your custom cell in just a few places in the world, or you might choose to replace…int x //x coord of the center -int y // y coord of the center -int radius -static int count // static variable to keep count of number of circles created + Circle() //default constructor that sets origin to (0,0) and radius to 1 +Circle(int x, int y, int radius) // regular constructor +getX(): int +getY(): int +getRadius(): int +setX(int newX: void +setY(int newY): void +setRadius(int newRadius):void +getArea(): double // returns the area using formula pi*r^2 +getCircumference // returns the circumference using the formula 2*pi*r +toString(): String // return the circle as a string in the form (x,y) : radius +getDistance(Circle other): double // *** returns the distance between the center of this circle and the other circle +moveTo(int newX,int newY):void // *** move the center of the circle to the new coordinates +intersects(Circle other): bool //*** returns true if the center of the other circle lies inside this circle else returns false +resize(double…Create a RightTriangle class given the following design: RightTriangle variables: base, height methods: 2 constructors, 1 that set default values and another that accepts to parameters. setBase - changes the base. Requires one parameter for base. setHeight - changes the height. Requires one parameter for height. getBase - returns the triangle base. getHeight - returns the triangle height. area - returns the area of the triangle (1/2bh) given the current base and height
- Shape Classes Design classes Square, RightTriangle , and Triangle that encapsulate three geometric shapes. Each class should implement a method void draw (int x, int y) that “draws" a square, a right triangle, or an equilateral triangle (a triangle with three equal sides), respectively. See Figure 2. The parameters x and y specify the relative position of the figure: y lines down and x spaces acro from the current position of the screen cursor. The instance variables of each class are: int rows , the number of rows that comprise the figure, and char character , the keyboard character used for drawing the figure. Each shape of Figure 2 consists of five rows. The drawing characters are *** for the square, %' for the right triangle, and #' for the equilateral triangle. Shape (abstract) int rows char character Shape() Shape(int x, char c) int get rows() char getCharacter() void setRows(int x) void setCharacter(int x) void draw(int x, int y) (abstract) Square() Square(int x, char ch) void…Assignment:The BankAccount class models an account of a customer. A BankAccount has the followinginstance variables: A unique account id sequentially assigned when the Bank Account is created. A balance which represents the amount of money in the account A date created which is the date on which the account is created.The following methods are defined in the BankAccount class: Withdraw – subtract money from the balance Deposit – add money to the balance Inquiry on:o Balanceo Account ido Date createdJAVA PROGRAMMING Write two java files for this assignment: Circle.java, and Main.java. The Circle.java file will create an actual class. The Circle class: MEMBER VARIABLE double radius double x double y Eight methods: Six of the methods are simple: getter’s and setter’s for x, y, and radius. There should also be a getArea method that returns the area (derived from the radius) A doesOverlap method. This method should accept a Circle as an argument, and return true if this circle overlaps the circle that the method was invoked on. [Note: two circles overlap if the sum of their radius' is greater than or equal to the distance between their centers.] void setX(double value) double getX() void setY(double value) double getY() void setRadius(double value) double getRadius() double getArea() boolean doesOverlap(Circle otherCircle) second class will be the typical replit Main class, with its static main method .It should contain code that tests the Circle class. submit code that…