In each of the locations in linear memory, you have access to 32 bits (or 4 bytes). You don't have the luxury of a complex structure or any language primitives for storing lists, fields, or tuples. You've just got raw bits, so how are you going to represent game state?

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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SUBJECT- WEB ASSEMBLY

Unlocked
Elven King
Tutorial
Cave of
Is Player?
Slain
Completed
Nightmares
O 0 1 0 1 1 0 1
Game
Access to
Healer
Illuminated
Master
Fire Magic
Discovered
Transcribed Image Text:Unlocked Elven King Tutorial Cave of Is Player? Slain Completed Nightmares O 0 1 0 1 1 0 1 Game Access to Healer Illuminated Master Fire Magic Discovered
In each of the locations in linear memory, you have access to 32 bits (or 4
bytes). You don't have the luxury of a complex structure or any language
primitives for storing lists, fields, or tuples. You've just got raw bits, so how
are you going to represent game state?
Transcribed Image Text:In each of the locations in linear memory, you have access to 32 bits (or 4 bytes). You don't have the luxury of a complex structure or any language primitives for storing lists, fields, or tuples. You've just got raw bits, so how are you going to represent game state?
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