Is it feasible to assist me with implementing mineswpeer such that the user may uncover squares with mouse clicks and choose the game's difficulty?
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Is it feasible to assist me with implementing mineswpeer such that the user may uncover squares with mouse clicks and choose the game's difficulty?
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- The fields timesGet and timesAvoid should each influence either the score, or the game-over condition, or both. For example, maybe getting something good increases the score, hitting something bad decreases the score, and the game ends after a set amount of time. Or alternatively, maybe getting something good increases the score, and hitting a certain number of bad things ends the game. Or alternatively, maybe the score depends only on how long the user has stayed alive, and the user dies when they've hit more bad things than good things. There are many possibilities here. Complete the getScore method, which should return the current game score. In determining the score, you may use timesGet, timesAvoid, and msElapsed. Then modify updateTitle to show the title of your game. (You're welcome to show other statistics in the title, in addition to the score.) Test that the score now updates correctly, as you play your game and collide with images.Integrate the Player vs. Player Tic Tac Toe GUI using Python and Tk with the unbeatable Tic Tac Toe game using the Minimax algorithm for adversarial search. Your GUI must the user to choose the easy mode where Al makes random movies and the hard mode where Al is unbeatable. Create a medium mode where Al makes one move randomly and one move using minimax.Implement the "Output players above a rating" menu option. Prompt the user for a rating. Print the jersey number and rating for all players with ratings above the entered value. Ex: Enter a rating: 5 ABOVE 5 Player 1 -- Jersey number: 84, Rating: 7 ...
- can you please help me with this problem:you will develop an AI for a game in which two players take turns placing 1 x 2 dominoes on a rectangular grid. One player must always place his dominoes vertically, and the other must always place his dominoes horizontally. The last player who successfully places a domino on the board wins. n infrastructure that is compatible with the provided GUI has been suggested. However, only the search method will be tested, so you are free to choose a different approach if you find it more convenient to do so. The representation used for this puzzle is a two-dimensional list of Boolean values, where True corresponds to a filled square and False corresponds to an empty square. tasks:In the DominoesGame class, write an initialization method __init__(self, board) that stores an input board of the form described above for future use. You additionally may wish to store the dimensions of the board as separate internal variables, though this is not required.…tep: A child is running up a staircase with n steps and can hop either 1 step, 2 steps, or 3steps at a time. Implement a method to count how many possible ways the child can run up thestairs.Don Norman suggests organizing screens and menus functionally, designing commands and menu choices to be distinctive, and making it difficult for users to take irreversible actions. Norman also says to provide feedback about the state of the interface (e.g., changing the cursor to show whether a map interface is in zoom-in or select mode) and designing for consistency of actions (e.g., ensuring that Yes/No buttons are always displayed in the same order). State one example you have seen where you know these rules have been violated. Although this is crucial to a user interfaces success, suggest why there may be challenges to implement some of Norman’s guidelines.
- Implement the "Add player" menu option. Prompt the user for a new player's jersey number and rating. Append the values to the two vectors. Ex: Enter a new player's jersey number: 49 Enter the player's rating: 8when coding a chess game, implement the following method: isInCheck(Side s): Returns true if the king of side s is attacked by any of the opponent’s pieces, i.e., if in the current board state, any of the opponents pieces can move to where the king is. Otherwise, it returns false. Note that this method is only used to warn the player when they are in check. You can use the GUI to test if this is working. public boolean isInCheck(Side side) { // TODO write this method return false; } public enum Side { BLACK, WHITE; public static Side negate(Side s) { return s == Side.BLACK ? Side.WHITE : Side.BLACK; } }Are there obvious improvements that could be made here with respect the software design for Squares and Circles? What programming constructs were you familiar with, and which did you need to look up? Assume we used a separate array for Squares and for Circles rather than one unifying Object array. How would this complicate the task of adding a new Shape (say, a Triangle) to our ObjectList class?
- Write a program that draws a fixed polygonwith points at (30, 10), (60, 30), (50, 70), (35, 35), and (10, 50). Wheneverthe mouse is moved, display a message indicating whether the mousepoint is inside the polygon at the mouse point or outside of it, as shown inFigure. To detect whether a point is inside a polygon, use the containsmethod defined in the Node class.you please help me with this code because I am struggling, I added my code in the photo:question that I need help with:you will develop an AI for a game in which two players take turns placing 1 x 2 dominoes on a rectangular grid. One player must always place his dominoes vertically, and the other must always place his dominoes horizontally. The last player who successfully places a domino on the board wins. an infrastructure that is compatible with the provided GUI has been suggested. However, only the search method will be tested, so you are free to choose a different approach if you find it more convenient to do so. The representation used for this puzzle is a two-dimensional list of Boolean values, where True corresponds to a filled square and False corresponds to an empty square.tasks: In the DominoesGame class, write a method is_legal_move(self, row, col, vertical) that returns a Boolean value indicating whether the given move can be played on the current board. A legal move must…Use the debugger to investigate the clock-display project. Set breakpoints in the ClockDisplay constructor and each of the methods, and then singlestep through them. Does it behave as you expected? Did this give you new insights? If so, what were they?
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