(1) Code a method that can make a ghost, and another to make a pacman on the screen. (2) Once that code is finished and tested, copy the methods into the code below. The loop will fill the screen with mostly ghosts and a few pacmans. emmm 0 10 20 30 40 50 60 10 20 00 import java.awt.*; import javax.swing.*; public class manyPacMans extends JFrame { public void paint (Graphics g) ( for (int x = 0; x< 1000 ; x += 100) { for (int y=0; y< 800; y += 100) ( 0 10 20 30 40 50 60 7 if (random == 0) pacman (x, y); else ghost (x, y); } }}//add methods here } 2289382 10 20 30 40 50 60 70 Q int random = (int) (Math.random()* 10); //change the method names to match your own.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
icon
Related questions
Question
Please make a simple pac man and ghosted game using java. Please use gui
# Many Ghosts and Some PacMans

## ICS4U0 - Computer Studies - Heart Lake Secondary School

### Instructions:

1. **Code a method** that can create a ghost, and another to create a Pac-Man on the screen.
2. **Once the code is complete and tested**, integrate the methods into the code below. The loop will fill the screen with mostly ghosts and a few Pac-Mans.

### Visual Guide:

- **Image Descriptions:**
  - **Neon Image:** Displays a yellow Pac-Man followed by three ghosts in blue, pink, and red.
  - **Graph Diagrams:**
    - **Ghost Diagram:** A graph plotting the outlines of a ghost figure, consisting of a semicircle with a wavy base and two circles for eyes.
    - **Pac-Man Diagram:** A graph showing the classic Pac-Man shape, resembling a circle with a wedge missing to represent the mouth.

### Sample Code:

```java
import java.awt.*;
import javax.swing.*;

public class manyPacMans extends JFrame {
    public void paint (Graphics g) {
        for (int x = 0; x < 1000; x += 100) {
            for (int y = 0; y < 800; y += 100) {
                int random = (int) (Math.random() * 10);
                // Change the method names to match your own.
                if (random == 0)
                    pacman(x, y);
                else
                    ghost(x, y);
            }
        }
    }
    // Add methods here
}
```

### Additional Notes:

- Make sure to define your own `pacman(x, y)` and `ghost(x, y)` methods for drawing.
- The loop iterates over a grid, plotting characters based on random values.
- Experiment with different colors and sizes to customize your screen display.
Transcribed Image Text:# Many Ghosts and Some PacMans ## ICS4U0 - Computer Studies - Heart Lake Secondary School ### Instructions: 1. **Code a method** that can create a ghost, and another to create a Pac-Man on the screen. 2. **Once the code is complete and tested**, integrate the methods into the code below. The loop will fill the screen with mostly ghosts and a few Pac-Mans. ### Visual Guide: - **Image Descriptions:** - **Neon Image:** Displays a yellow Pac-Man followed by three ghosts in blue, pink, and red. - **Graph Diagrams:** - **Ghost Diagram:** A graph plotting the outlines of a ghost figure, consisting of a semicircle with a wavy base and two circles for eyes. - **Pac-Man Diagram:** A graph showing the classic Pac-Man shape, resembling a circle with a wedge missing to represent the mouth. ### Sample Code: ```java import java.awt.*; import javax.swing.*; public class manyPacMans extends JFrame { public void paint (Graphics g) { for (int x = 0; x < 1000; x += 100) { for (int y = 0; y < 800; y += 100) { int random = (int) (Math.random() * 10); // Change the method names to match your own. if (random == 0) pacman(x, y); else ghost(x, y); } } } // Add methods here } ``` ### Additional Notes: - Make sure to define your own `pacman(x, y)` and `ghost(x, y)` methods for drawing. - The loop iterates over a grid, plotting characters based on random values. - Experiment with different colors and sizes to customize your screen display.
Expert Solution
Step 1

Answer:

We have done method which was reaming in the original code and also attached the code and screenshot

steps

Step by step

Solved in 4 steps with 2 images

Blurred answer
Knowledge Booster
Developing computer interface
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.
Similar questions
  • SEE MORE QUESTIONS
Recommended textbooks for you
Database System Concepts
Database System Concepts
Computer Science
ISBN:
9780078022159
Author:
Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:
McGraw-Hill Education
Starting Out with Python (4th Edition)
Starting Out with Python (4th Edition)
Computer Science
ISBN:
9780134444321
Author:
Tony Gaddis
Publisher:
PEARSON
Digital Fundamentals (11th Edition)
Digital Fundamentals (11th Edition)
Computer Science
ISBN:
9780132737968
Author:
Thomas L. Floyd
Publisher:
PEARSON
C How to Program (8th Edition)
C How to Program (8th Edition)
Computer Science
ISBN:
9780133976892
Author:
Paul J. Deitel, Harvey Deitel
Publisher:
PEARSON
Database Systems: Design, Implementation, & Manag…
Database Systems: Design, Implementation, & Manag…
Computer Science
ISBN:
9781337627900
Author:
Carlos Coronel, Steven Morris
Publisher:
Cengage Learning
Programmable Logic Controllers
Programmable Logic Controllers
Computer Science
ISBN:
9780073373843
Author:
Frank D. Petruzella
Publisher:
McGraw-Hill Education