Given the following code for the base class Ship write another class that inherits from Ship called SpaceShip. Spaceship should have a field to store forwardLasers(an integer) and aftMineDispensers (another integer). You should provide a constructor that includes forwardLasers as an argument. You should have another constructor that includes both forwardLasers and aftMineDispensers as arguments. You should provide appropriate accessors and mutators. You should include a toString() method that prints out the forwardLasers and aftMineDispensers as well as the information from the super class toString().
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Given the following code for the base class Ship write another class that inherits from Ship called SpaceShip.
Spaceship should have a field to store forwardLasers(an integer) and aftMineDispensers (another integer).
You should provide a constructor that includes forwardLasers as an argument. You should have another constructor that includes both forwardLasers and aftMineDispensers as arguments.
You should provide appropriate accessors and mutators.
You should include a toString() method that prints out the forwardLasers and aftMineDispensers as well as the information from the super class toString().
Here is the code for the base class Ship.
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