Given sphereRadius, compute the volume of a sphere and assign sphereVolume with the result. Use (4.0 / 3.0) to perform floating-point division, instead of (4 / 3) which performs integer division. Volume of sphere = (4.0 / 3.0) π r3 (Hint: r3 can be computed using *. Use the constant M_PI for the value of pi.) #include #include int main(void) { double sphereVolume; double sphereRadius; scanf("%lf", &sphereRadius); /* Your solution goes here */ printf("%.2lf\n", sphereVolume); return 0;
Given sphereRadius, compute the volume of a sphere and assign sphereVolume with the result. Use (4.0 / 3.0) to perform floating-point division, instead of (4 / 3) which performs integer division. Volume of sphere = (4.0 / 3.0) π r3 (Hint: r3 can be computed using *. Use the constant M_PI for the value of pi.) #include #include int main(void) { double sphereVolume; double sphereRadius; scanf("%lf", &sphereRadius); /* Your solution goes here */ printf("%.2lf\n", sphereVolume); return 0;
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Given sphereRadius, compute the volume of a sphere and assign sphereVolume with the result. Use (4.0 / 3.0) to perform floating-point division, instead of (4 / 3) which performs integer division.
Volume of sphere = (4.0 / 3.0) π r3 (Hint: r3 can be computed using *. Use the constant M_PI for the value of pi.)
#include <stdio.h>
#include <math.h>
int main(void) {
double sphereVolume;
double sphereRadius;
scanf("%lf", &sphereRadius);
/* Your solution goes here */
printf("%.2lf\n", sphereVolume);
return 0;
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