Given sphereRadius, compute the volume of a sphere and assign sphereVolume with the result. Use (4.0 / 3.0) to perform floating-point division, instead of (4 / 3) which performs integer division. Volume of sphere = (4.0 / 3.0) π r3 (Hint: r3 can be computed using *. Use the constant M_PI for the value of pi.)   #include #include int main(void) {    double sphereVolume;    double sphereRadius;    scanf("%lf", &sphereRadius);    /* Your solution goes here  */    printf("%.2lf\n", sphereVolume);    return 0;

Computer Networking: A Top-Down Approach (7th Edition)
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Author:James Kurose, Keith Ross
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Given sphereRadius, compute the volume of a sphere and assign sphereVolume with the result. Use (4.0 / 3.0) to perform floating-point division, instead of (4 / 3) which performs integer division.

Volume of sphere = (4.0 / 3.0) π r3 (Hint: r3 can be computed using *. Use the constant M_PI for the value of pi.)

 

#include <stdio.h>
#include <math.h>

int main(void) {
   double sphereVolume;
   double sphereRadius;

   scanf("%lf", &sphereRadius);

   /* Your solution goes here  */

   printf("%.2lf\n", sphereVolume);

   return 0;

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