Given a base class with the following UML class diagram. Create a Person base class for the following. You have to create a NetBeans project for this question. Person - name: String + setName(String newname): void + getName( ): String + writeOutput ( ): void + equals (Person otherPerson): boolean You have to use the base class Person you have created to derive a class named as Student that can be used for the objects for students in a university. The employee record will inherit a student's name from the class person. A student record will contain the GPA score represented as a single value of type double, a starting date that gives the year that student started the course as a single value of type int, and a student identification number that is a value of type long.
Given a base class with the following UML class diagram. Create a Person base class for the following. You have to create a NetBeans project for this question. Person - name: String + setName(String newname): void + getName( ): String + writeOutput ( ): void + equals (Person otherPerson): boolean You have to use the base class Person you have created to derive a class named as Student that can be used for the objects for students in a university. The employee record will inherit a student's name from the class person. A student record will contain the GPA score represented as a single value of type double, a starting date that gives the year that student started the course as a single value of type int, and a student identification number that is a value of type long.
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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