forceAppliedValue and contactAreaValue are read from input. Declare and assign pointer myBallObject with a new BallObject object. Then, set myBallObject's forceApplied and contactArea to forceAppliedValue and contactAreaValue, respectively. Ex: if the input is 6.5 7.5, then the output is: Ballobject's forceApplied: 6.5 Ballobject's contactArea: 7.5 LI V POLJU.. 18 cout << "Ballobject's forceApplied: " << fixed <> forceAppliedValue; cin >> contactAreaValue; /* Your code goes here */ 33 myBallobject->print(); 34 35 return 0;
forceAppliedValue and contactAreaValue are read from input. Declare and assign pointer myBallObject with a new BallObject object. Then, set myBallObject's forceApplied and contactArea to forceAppliedValue and contactAreaValue, respectively. Ex: if the input is 6.5 7.5, then the output is: Ballobject's forceApplied: 6.5 Ballobject's contactArea: 7.5 LI V POLJU.. 18 cout << "Ballobject's forceApplied: " << fixed <> forceAppliedValue; cin >> contactAreaValue; /* Your code goes here */ 33 myBallobject->print(); 34 35 return 0;
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
Related questions
Question
![Jump to level 1
forceAppliedValue and contactAreaValue are read from input. Declare and assign pointer myBallObject with a new BallObject
object. Then, set myBallObject's forceApplied and contactArea to forceApplied Value and contactAreaValue, respectively.
Ex: if the input is 6.5 7.5, then the output is:
Ballobject's forceApplied: 6.5
BallObject's contactArea: 7.5
LI VU VALOJOUL..
18
cout << "Ballobject's forceApplied: " << fixed << setprecision (1) << forceApplied << endl;
endl;
19 cout << "Ball0bject's contact Area: " << fixed <<setprecision (1) << contact Area <<
20}
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22 int main() {
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double forceAppliedValue;
double contactAreaValue;
Y* Additional variable declarations go here */
cin>> forceAppliedValue;
cin >> contactAreaValue;
/* Your code goes here */
33 myBallobject->print();
34
35 return 0;
1
CS Scanned wit
Check
Next level
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Miner
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Transcribed Image Text:Jump to level 1
forceAppliedValue and contactAreaValue are read from input. Declare and assign pointer myBallObject with a new BallObject
object. Then, set myBallObject's forceApplied and contactArea to forceApplied Value and contactAreaValue, respectively.
Ex: if the input is 6.5 7.5, then the output is:
Ballobject's forceApplied: 6.5
BallObject's contactArea: 7.5
LI VU VALOJOUL..
18
cout << "Ballobject's forceApplied: " << fixed << setprecision (1) << forceApplied << endl;
endl;
19 cout << "Ball0bject's contact Area: " << fixed <<setprecision (1) << contact Area <<
20}
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22 int main() {
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double forceAppliedValue;
double contactAreaValue;
Y* Additional variable declarations go here */
cin>> forceAppliedValue;
cin >> contactAreaValue;
/* Your code goes here */
33 myBallobject->print();
34
35 return 0;
1
CS Scanned wit
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Next level
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Miner
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![forceAppliedValue and contactAreaValue are read from input. Declare and assign pointer myBallObject with a new BallObject
object. Then, set myBallObject's forceApplied and contactArea to forceAppliedValue and contactAreaValue, respectively.
Ex: if the input is 6.5 7.5, then the output is:
BallObject's forceApplied: 6.5
Ballobject's contactArea: 7.5
1 #include <iostream>
2 #include <iomanip>
3 using namespace std;
5 class Ballobject {
6 public:
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Ballobject();
void Print ();
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12 };
13 Ballobject::Ballobject() {
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double forceApplied;
double contactArea;
Check
forceApplied = 0.0;
contactArea = 0.0;
16 }
17 void Ballobject::Print() {
18 cout << "Ballobject's forceApplied: << fixed << setprecision (1) << forceApplied << endl;
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Transcribed Image Text:forceAppliedValue and contactAreaValue are read from input. Declare and assign pointer myBallObject with a new BallObject
object. Then, set myBallObject's forceApplied and contactArea to forceAppliedValue and contactAreaValue, respectively.
Ex: if the input is 6.5 7.5, then the output is:
BallObject's forceApplied: 6.5
Ballobject's contactArea: 7.5
1 #include <iostream>
2 #include <iomanip>
3 using namespace std;
5 class Ballobject {
6 public:
8
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Ballobject();
void Print ();
10
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12 };
13 Ballobject::Ballobject() {
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double forceApplied;
double contactArea;
Check
forceApplied = 0.0;
contactArea = 0.0;
16 }
17 void Ballobject::Print() {
18 cout << "Ballobject's forceApplied: << fixed << setprecision (1) << forceApplied << endl;
1
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