Flood a. Write a function print_int_matrix : int array array -> unit = < fun> That prints a rectangular integer matrix on screen. b. Write a function flood : ’a array array -> ’a -> unit = that changes the values of the input matrix according to the rules of the game Flood: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/ flood.html. In short, it changes the value of the top left element, along with every element of the same value that is reachable from it, to the specified ’a value. An element is reachable if there exist a path from the top left element by going down, left, up, or right along same value elements. here is how the compilation should be: 1 # let generate_matrix rows columns vals seed = Random . init seed ; Array . make_matrix rows columns 0 | > Array . map ( Array . map (fun x - > Random . int vals ) ) ;; 2 val generate_matrix : int -> int -> int -> int -> int array array = (this is continue on the images)
Flood
a. Write a function print_int_matrix : int array array -> unit = < fun> That prints a rectangular integer matrix on screen.
b. Write a function flood : ’a array array -> ’a -> unit = that changes the values of the input matrix according to the rules of the game Flood: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/ flood.html. In short, it changes the value of the top left element, along with every element of the same value that is reachable from it, to the specified ’a value. An element is reachable if there exist a path from the top left element by going down, left, up, or right along same value elements.
here is how the compilation should be:
1 # let generate_matrix rows columns vals seed = Random .
init seed ; Array . make_matrix rows columns 0 | >
Array . map ( Array . map (fun x - > Random . int vals ) ) ;;
2 val generate_matrix : int -> int -> int -> int -> int
array array = <fun >(this is continue on the images)
![> # let
colormatrix-generate_matrix
val colormatrix : int array array =
[[12; 0; 4; 1; 2; 31; [13; 2; 4; 2; 3; 31]; [13;
0; 4; 3; 3; 01]; [11; 3; 2; 0; 2; 11]]
#print_int_matrix colormatrix ;;
5
7 204123
s 324233
> 304330
10 132021
unit = ()
12 # flood colormatrix 3 ;;
unit = ()
13
14#print_int_matrix colormatrix ;;
as 304123
16 324233
17 304330
18 132021
19 unit = ()
20 # flood colormatrix 2 ;;
21
unit = ()
22 #print_int_matrix colormatrix ;;
23 204123
24 224233
2 204330
26132021
4 6 50;;
27
unit = ()
25 # flood colormatrix 4 ;;
29
unit = ()
30 # print_int_matrix colormatrix ;;
31404123
32 444233
33404330
34 132021
35 unit = ()
36 #flood colormatrix 3 ;;
37 unit = ()
35 #print_int_matrix colormatrix ;;
39 303123
40 333233
41303330
42 132021
unit = ()
#let colormatrix2
= [1 [12;0; 3; 3; 3;3;31]; [13;1; 3; 5; 4; 4;31]; [13;2;3;3;3;2;01]; [13;4;4;6;3;1;01
45 val colormatrix2 int array array =](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2Faf7f73a4-246e-4c35-8f96-56bf14bc4c1c%2F37b56705-6ef5-444c-bbc5-0f101ed849ff%2F4ucfqha_processed.png&w=3840&q=75)
![46
47
[[12; 0; 3; 3; 3; 3; 31]; [13; 1; 3; 5; 4; 4; 31];
[13; 2; 3; 3; 3; 2; 01]; [13; 4; 4; 6; 3; 1; 0;
[13; 3; 3; 3; 3; 0; 2111]
colormatrix2 ;;
45
49 # print_int_matrix
so 2033333
51 3135443
52 3233320
53 3446310
54 3333302
unit ()
s6 # flood colormatrix2 3 ;;
57
unit = ()
#print_int_matrix colormatrix2 ;;
59 3033333
60 3135443
613233320
62 3446310
633333302
Gunit = ()
6s #flood colormatrix2 4 ;;
unit ()
67 # print_int_matrix colormatrix2 ;;
G4044444
4145444
TO 4244420
71 4446410
72 4444402
73 unit = ()](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2Faf7f73a4-246e-4c35-8f96-56bf14bc4c1c%2F37b56705-6ef5-444c-bbc5-0f101ed849ff%2F9g2f5pg_processed.png&w=3840&q=75)

Step by step
Solved in 3 steps with 1 images









