ewrite the interface file, the implementation file, and the application file for the Stack class (Program 1, Program 2, and Program 3) without using the List class object as the data member (for example, you can use an array as the data member).
ewrite the interface file, the implementation file, and the application file for the Stack class (Program 1, Program 2, and Program 3) without using the List class object as the data member (for example, you can use an array as the data member).
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
Related questions
Question
Rewrite the interface file, the implementation file, and the application file
for the Stack class (
the List class object as the data member (for example, you can use an array
as the data member).

Transcribed Image Text:Program 1 The interface file for the Stack class
1 /***
2
* The interface file for the Stack as that composes an object
of the List class
3
4
5
6
7
#ifndef STACK_H
#define STACK_H
#include "list.h"
8
9
// Stack class definition composing a list object
10 template <class T>
11 class Stack
12 {
13
14
15
16
17
18
19
20
21
22
private:
List <T> list;
public:
};
#endif
void push (const T& data);
void pop ();
T& top() const;
int size() const;
bool empty () const;
***

Transcribed Image Text:Program 2 Implementation file for the Stack class
1
/****
* The implementation file for the Stack using the definition *
*
3 * of member function defined in the list class
4
*********
5 #ifndef STACK_CPP
2
*************************
6 #define STACK_CPP
7 #include "stack.h"
8
#include "list.cpp"
9
10
11 template <class T>
12 void Stack <T> :: push (const T& value)
13 {
// Definition of the push member function
14
15 }
list.insert (0, value);
16 // Definition of the pop member function
17 template <class T>
18 void Stack <T> :: pop ()
19 {
list.erase (0);
20
21 }
22 // Definition of the top member function
23 template <class T>
24 T& Stack <T> :: top () const
25 {
26
27 }
28 // Definition of the size member function
29 template <class T>
list.get(0);
30 int Stack <T> :: size () const
31 {
list.size();
32
33 }
34 // Definition of the empty member function
35 template <class T>
36 bool Stack <T> :: empty () const
37 {
38
39}
40 #endif
list.empty();
*********
Application File
Program 3 is a simple application file to test the operations defined in the Stack class.
Program 3 A simple application to test the Stack class
1
2
3
4 #include "stack.cpp"
5
6 int main()
7{
8
9
10
11
12
13
14
15
16
17
18
* The application file to test the operations in the Stack
*****
19
20
21
22
23
24
25
26}
// Instantiation of a Stack object
Stack <string> stack;
// Pushing four nodes into the stack
stack.push ("Henry");
stack.push ("William");
stack.push ("Tara");
stack.push ("Richard");
// Testing the size of the stack after four push
cout << "Stack size: " << stack.size() << endl;
// Continuously get the value of the top node and pop it from the stack
while (!stack.empty())
{
cout << "Node value at the top: " << stack.top () << endl;
stack.pop();
}
// Recheck the size after all elements are popped out
cout << "Stack size: " << stack.size();
return 0;
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