The program will simulate the playing of the game, with two players (player 1 is the user, player 2 is the computer). Output: For the output of the main program, you should print each play to a text log file and indicate the eventual winner.

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Chapter1: Introduction
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Needs to be done in Assembly for Raspberry Pi 3B.

changes. Obviously approach 1 is easiest and
approach 3 is hardest.
The program will simulate the playing of the game,
with two players (player 1 is the user, player
2 is the computer).
Output: For the output of the main program, you
should print each play to a text log file and
indicate the eventual winner.
You ask: Do you have a J?
Computer says: Go Fish
You draw a 4
Computer asks: Do you have a 4?
You say: Yes. I have a 4
Computer books the 4 and lays down one pair of 4
Etc...
I recommend writing each assembler function in a
separate .s file. If you're running from the Pi
command line, definitely write a makefile to
perform the compilation.
Transcribed Image Text:changes. Obviously approach 1 is easiest and approach 3 is hardest. The program will simulate the playing of the game, with two players (player 1 is the user, player 2 is the computer). Output: For the output of the main program, you should print each play to a text log file and indicate the eventual winner. You ask: Do you have a J? Computer says: Go Fish You draw a 4 Computer asks: Do you have a 4? You say: Yes. I have a 4 Computer books the 4 and lays down one pair of 4 Etc... I recommend writing each assembler function in a separate .s file. If you're running from the Pi command line, definitely write a makefile to perform the compilation.
Go Fish
You will write a program that simulates the card
game "Go Fish". The main driver, written in
assembler, will call the individual functions to
shuffle the deck of cards, deal the cards, ask for a
card, and lay down the cards. For this
implementation, we will use the variation where
players
give just one card when asked, and lay down pairs.
Basically, the players take turns asking the
other player for a card of a certain rank, which the
other player must hand over if they have such
a card. The players' goal is to collect matching pairs
of cards (of the same rank), placing them
on the table. Make sure to keep score of how many
pairs each player has. Because the number
of cards each player may hold at any moment in
time can be anything (less than 47 of course),
you will need to treat the players' hands carefully.
Possible approaches are: 1. Allocate 47
element array for each player and keep track of the
cards in hand; 2. Use the stack to store the
players' hand; or 3. Dynamically resize the players'
hands each time the number of cards
changes. Obviously approach 1 is easiest and
Transcribed Image Text:Go Fish You will write a program that simulates the card game "Go Fish". The main driver, written in assembler, will call the individual functions to shuffle the deck of cards, deal the cards, ask for a card, and lay down the cards. For this implementation, we will use the variation where players give just one card when asked, and lay down pairs. Basically, the players take turns asking the other player for a card of a certain rank, which the other player must hand over if they have such a card. The players' goal is to collect matching pairs of cards (of the same rank), placing them on the table. Make sure to keep score of how many pairs each player has. Because the number of cards each player may hold at any moment in time can be anything (less than 47 of course), you will need to treat the players' hands carefully. Possible approaches are: 1. Allocate 47 element array for each player and keep track of the cards in hand; 2. Use the stack to store the players' hand; or 3. Dynamically resize the players' hands each time the number of cards changes. Obviously approach 1 is easiest and
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