Does video game addiction illustrate Glassner’s “culture of fear” thesis? How or how not? What role do moral entrepreneurs play? Provide examples, using materials provided (e.g., Week 11 PPT and reading, podcast) 3. Apply one sociological perspective (e.g., structural functionalism) OR concept (e.g., social control) to video game addiction. Demonstrate how it is a suitable illustration of this perspective or concept. [Tip: Before applying your example, define and/or explain the perspective or concept]. 4. Discuss one methodological issue

Social Psychology (10th Edition)
10th Edition
ISBN:9780134641287
Author:Elliot Aronson, Timothy D. Wilson, Robin M. Akert, Samuel R. Sommers
Publisher:Elliot Aronson, Timothy D. Wilson, Robin M. Akert, Samuel R. Sommers
Chapter1: Introducing Social Psychology
Section: Chapter Questions
Problem 1RQ1
icon
Related questions
Question

For this analysis, I have chosen the moral panic of "video game addiction" that has been prevalent in society for over a decade. The fear that video games are addictive has led to concerns about their effects on young people, with some experts suggesting that they can lead to violence, addiction, and a range of other problems.

  • Review Deviance, Crime and Social Control reading  https://ecampusontario.pressbooks.pub/aurinisoc101/chapter/chapter-7-deviance-crime-and-social-control/
  • Chohen, Stanley. 2002. Folk Devils and Moral Panics: The creation of the Mods and Rockers London and New York: Routledge, Introduction to the Thrid Edition: Pages 6 - 26
  • Listen to one “Fear Not” Podcast (about 20-25 minutes;)

2.  Does video game addiction illustrate Glassner’s “culture of fear” thesis? How or how not? What role do moral entrepreneurs play? Provide examples, using materials provided (e.g., Week 11 PPT and reading, podcast)

3. Apply one sociological perspective (e.g., structural functionalism) OR concept (e.g., social control) to video game addiction. Demonstrate how it is a suitable illustration of this perspective or concept. [Tip: Before applying your example, define and/or explain the perspective or concept].

4. Discuss one methodological issue (e.g., correlation versus causation; cognitive bias, misleading graphs, an ethical issue) presented throughout the course. Apply it to video game addiction and demonstrate how it is a suitable illustration of this methodological issue. Define the methodological issue. 

Expert Solution
steps

Step by step

Solved in 4 steps

Blurred answer
Recommended textbooks for you
Social Psychology (10th Edition)
Social Psychology (10th Edition)
Sociology
ISBN:
9780134641287
Author:
Elliot Aronson, Timothy D. Wilson, Robin M. Akert, Samuel R. Sommers
Publisher:
Pearson College Div
Introduction to Sociology (Eleventh Edition)
Introduction to Sociology (Eleventh Edition)
Sociology
ISBN:
9780393639407
Author:
Deborah Carr, Anthony Giddens, Mitchell Duneier, Richard P. Appelbaum
Publisher:
W. W. Norton & Company
The Basics of Social Research (MindTap Course Lis…
The Basics of Social Research (MindTap Course Lis…
Sociology
ISBN:
9781305503076
Author:
Earl R. Babbie
Publisher:
Cengage Learning
Criminalistics: An Introduction to Forensic Scien…
Criminalistics: An Introduction to Forensic Scien…
Sociology
ISBN:
9780134477596
Author:
Saferstein, Richard
Publisher:
PEARSON
Sociology: A Down-to-Earth Approach (13th Edition)
Sociology: A Down-to-Earth Approach (13th Edition)
Sociology
ISBN:
9780134205571
Author:
James M. Henslin
Publisher:
PEARSON
Society: The Basics (14th Edition)
Society: The Basics (14th Edition)
Sociology
ISBN:
9780134206325
Author:
John J. Macionis
Publisher:
PEARSON