Do in C++ programming A game to collecting coins. In level # 1, whenever the player takes a coin, the next coin is automatically blocked with an iron brick. Which coins should
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Do in C++ programming
A game to collecting coins. In level # 1, whenever the player takes a coin, the next coin is automatically blocked with an iron brick. Which coins should the player take in order to maximize his gains?
EXAMPLE:
COINS IN ORDER 3$ 9$ 2$ 7$ 3$ 6$ 9$ 1$
START COLLECTING COINS = (SKIP 3$) (TAKE 9$) (AUTOMATICALLY BLOCKED 2$) (TAKE 7$) (AUTOMATICALLY BLOCKED 3$) (SKIP 6$) (TAKE 9$) (AUTOMATICALLY BLOCKED 1$) = TOTAL COINS WILL BE 25$ (max coins)
In level # 2, the same rules of level 1 apply, but with a twist:
the player have a bag that can take only a limited number of coins. Which coins can the player take in order to maximize his gains (provided that the coins fit inside his bag)?
Implement the following function for level# 2 using C++:
unsigned max_coins(
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- A video player plays a game in which the character competes in a hurdle race. Hurdles are of varying heights, and the characters have a maximum height they can jump. There is a magic potion they can take that will increase their maximum jump height by unit for each dose. How many doses of the potion must the character take to be able to jump all of the hurdles. If the character can already clear all of the hurdles, return . Example The character can jump unit high initially and must take doses of potion to be able to jump all of the hurdles. Function Description Complete the hurdleRace function in the editor below. hurdleRace has the following parameter(s): int k: the height the character can jump naturally int height[n]: the heights of each hurdle Returns int: the minimum number of doses required, always or more Input Format The first line contains two space-separated integers and , the number of hurdles and the maximum height the character can jump naturally.The…Nim is a two-player game played with several piles of stones. You can use as many piles and as many stones in each pile as you want, but in order to better understand the game, we'll start off with just a few small piles of stones (see figure 1 below). Pile 1 Pile 1 Pile 2 The two players take turns removing stones from the game. On each turn, the player removing stones can only take stones from one pile, but they can remove as many stones from that pile as they want (please note, a player must remove atleast 1 stone from a pile during his/her turn). If they want, they can even remove the entire pile from the game! The winner is the player who removes the final stone (avoid taking the last stone - see figure 2 below). Pile 2 Pile 3 Pile 3 Let's say its Max (player 1) turn to play. Then Max can win by simply removing a stone from Pile 2 or Pile 3 Draw a game tree (upto depth level 2) for the given version of the Nim game. Please consider figure 1 as your initial game configuration/state…Using C++ Write a program that plays a dice game called "21" It is a variation on BlackJack where one player plays against the computer trying to get as close to 21 as possible without going over. Here are the rules of the game: You will play with dice that have numbers from 1 to 11. To win, the player or the computer has to get to 21, or as close as possible without going over. If the player or computer goes over 21, they instantly lose. If there is a tie, the computer wins. Starting the game: The player is asked to give the computer a name. For now, we'll simply call the computer opponent, "computer." The game starts with rolling four dice. The first two dice are for the player. These two dice are added up and the total outputted to the screen. The other two dice are for the computer. Likewise, their total is outputted to the screen. Player Loop: If a total of 21 has been reached by either the player or the computer, the game instantly stops and the winner is…
- JAVA Based PrgmPLEASE CODE IN PYTHON The Penny Pitch game is popular in amusement parks. Pennies are tossed onto a board that has certain areas marked with different prizes. For example: The prizes available on this board are puzzle, game, ball, poster, and doll. At the end of the game, if all of the squares that say BALL are covered by a penny, the player gets the ball. This is also true for the other prizes. The board is made up of 25 squares (5 x 5). Each prize appears on three randomly chosen squares so that 15 squares contain prizes.In Python, create a PennyPitch application that displays a Penny Pitch board (use [ and ] to indicate squares) with prizes randomly placed and then simulates ten pennies being randomly pitched onto the board. After the pennies have been pitched, the application should display a message indicating which prizes have been won, if any.java program
- Java - Programming Develop a letter-guessing game in this assignment.Requirements:1). When the game begins, generate a random letter between A and Z;2). Display a message "I have a secret letter (A to Z), can you guess what it is?";3). Read the user's answer;4). Compare the user's answer and the random secret letter generated;5). If the user answer is before the random secret letter in the alphabet, display "Incorrect. Trysomething later in the alphabet" and go to Step 2;6). If the user answer is after the random secret letter in the alphabet, display "Incorrect. Trysomething earlier in the alphabet." and go to Step 2;7). If the user answer is the same as the random secret letter, display "Well done. Want to playagain (y/n)?";8). Read the user's answer. If the answer is 'y', go to Step 1. If the answer is 'n', go to Step 9;9). Display "Thanks for playing the game. Goodbye!". The program stops.Run your program several times. Take screenshots. Submit your Java file with the screenshotsC languageIn the card game War, a deck of playing cards is divided between two players. Each player exposeda card; the player whose card has the higher value wins possession of both exposed cards. Createa console-based computerized game of War named WardCardGame in which a standard 52-carddeck is randomly divided between two players, one of which is the computer. Reveal one card forthe computer and one card for the player at a time. Award two points for the player whose cardhas the higher value. (For this game, the king is the highest card, followed y the queen and jack,then the numbers 10 down to 2, and finally the ace.) if the computer and player expose cards withequal values in the same turn, award one point to each. At the end of game, all 52 cards shouldhave been played only once, and the sum of the player’s and computer’s score will be 52.Use an array of 52 integers to store unique values for each- card. Write a method name FillDeck()that places 52 unique values into this array. Write…
- In the card game War, a deck of playing cards is divided between two players. Each player exposeda card; the player whose card has the higher value wins possession of both exposed cards. Createa console-based computerized game of War named WardCardGame in which a standard 52-carddeck is randomly divided between two players, one of which is the computer. Reveal one card forthe computer and one card for the player at a time. Award two points for the player whose cardhas the higher value. (For this game, the king is the highest card, followed y the queen and jack,then the numbers 10 down to 2, and finally the ace.) if the computer and player expose cards withequal values in the same turn, award one point to each. At the end of game, all 52 cards shouldhave been played only once, and the sum of the player’s and computer’s score will be 52.Use an array of 52 integers to store unique values for each- card. Write a method name FillDeck()that places 52 unique values into this array. Write…C++ A dice game called "21" It is a variation on BlackJack where one player plays against the computer trying to get 21 or as close to 21 without going over. Here are the rules of the game: You will play with dice that have numbers from 1 to 11. To win, the player or the computer has to get to 21, or as close as possible without going over. If the player or computer goes over 21, they instantly lose. If there is a tie, the computer wins. Starting the game: The player is asked to give the computer a name. For now, we'll simply call the computer opponent, "computer." The game starts with rolling four dice. The first two dice are for the player. These two dice are added up and the total outputted to the screen. The other two dice are for the computer. Likewise, their total is outputted to the screen. Player: If a total of 21 has been reached by either the player or the computer, the game instantly stops and the winner is declared. Otherwise, the player is asked if they…In OCaml Programming Language:
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