Transcribed Image Text JAVA Programming Problem: In the game of "Assassin's Creed", you control a ship with a cannon which is attacking a large enemy Assassin's Creed, armed

Computer Networking: A Top-Down Approach (7th Edition)
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Author:James Kurose, Keith Ross
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Chapter1: Computer Networks And The Internet
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JAVA Programming Problem: In the game of "Assassin's Creed", you control a ship with a cannon which is attacking a large enemy Assassin's Creed, armed with many guns. Your goal is to destroy as many of the guns as possible. The battle field is a 2D Cartesian grid, where your cannon is located at the origin. The enemy Assassin's Creed is a horizontal line segment located from the coordinates (X1, Y) to (X2, Y). There are exactly (X2 - X1 + 1) guns on the ship, located at the integer points (X1, Y), (X1+1, Y), ..., (X2, Y). However, the problem is, you cannot always fire at a gun. There are supernatural rocks located at all points of the battlefield whose X and Y coordinates are both integers. In order to fire successfully at an enemy's gun, the line connecting your cannon and that gun must not go through any rocks. Develop a JAVA code to output the number of the enemy battleship's guns that your cannon can destroy. Test Case Result 1 2 2 -2

JAVA Programming Problem:
In the game of "Assassin's Creed", you control a ship with a cannon which is attacking a
large enemy Assassin's Creed, armed with many guns. Your goal is to destroy as many of
the guns as possible. The battle field is a 2D Cartesian grid, where your cannon is located
at the origin. The enemy Assassin's Creed is a horizontal line segment located from the
coordinates (X1, Y) to (X2, Y). There are exactly (X2 - X1 + 1) guns on the ship, located at
the integer points (X1, Y), (X1+1, Y), ..., (X2, Y). However, the problem is, you cannot
always fire at a gun. There are supernatural rocks located at all points of the battlefield
whose X and Y coordinates are both integers. In order to fire successfully at an enemy's
gun, the line connecting your cannon and that gun must not go through any
Develop a JAVA code to output the number of the enemy battleship's guns that your
cannon can destroy.
rocks.
Test Case
Result
1
2
2 -2 5
Transcribed Image Text:JAVA Programming Problem: In the game of "Assassin's Creed", you control a ship with a cannon which is attacking a large enemy Assassin's Creed, armed with many guns. Your goal is to destroy as many of the guns as possible. The battle field is a 2D Cartesian grid, where your cannon is located at the origin. The enemy Assassin's Creed is a horizontal line segment located from the coordinates (X1, Y) to (X2, Y). There are exactly (X2 - X1 + 1) guns on the ship, located at the integer points (X1, Y), (X1+1, Y), ..., (X2, Y). However, the problem is, you cannot always fire at a gun. There are supernatural rocks located at all points of the battlefield whose X and Y coordinates are both integers. In order to fire successfully at an enemy's gun, the line connecting your cannon and that gun must not go through any Develop a JAVA code to output the number of the enemy battleship's guns that your cannon can destroy. rocks. Test Case Result 1 2 2 -2 5
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