displays the entire anagram.cpp application. To indicate the phrase to be anagrammed, use a class. The class's member methods enable the phrase to be displayed, anagrammed, and rotated. The main() procedure receives a word from the user, constructs a word object with this word as an input, and uses the anagram() member function to anagram the word.
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displays the entire anagram.cpp application. To indicate the phrase to be anagrammed, use a class. The class's member methods enable the phrase to be displayed, anagrammed, and rotated. The main() procedure receives a word from the user, constructs a word object with this word as an input, and uses the anagram() member function to anagram the word.
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- A class object can encapsulate more than one [answer].Appointment Class Requirements The appointment object shall have a required unique appointment ID string that cannot be longer than 10 characters. The appointment ID shall not be null and shall not be updatable. The appointment object shall have a required appointment Date field. The appointment Date field cannot be in the past. The appointment Date field shall not be null.Note: Use java.util.Date for the appointmentDate field and use before(new Date()) to check if the date is in the past. The appointment object shall have a required description String field that cannot be longer than 50 characters. The description field shall not be null. Appointment Service Requirements The appointment service shall be able to add appointments with a unique appointment ID. The appointment service shall be able to delete appointments per appointment ID.In previous chapters, you have created programs for the Greenville Idol competition. Now create a Contestant class with the following characteristics: The Contestant class contains public static arrays that hold talent codes and descriptions. Recall that the talent categories are Singing Dancing, Musical instrument, and Other. The class contains an auto-implemented property that holds a contestants name. The class contains fields for a talent code and description. The set accessor for the code assigns a code only if it is valid. Otherwise, it assigns I for Invalid. The talent description is a read-only property that is assigned a value when the code is set. Modify the GreenvilleRevenue program so that it uses the Contestant class and performs the following tasks: The program prompts the user for the number of contestants in this years competition; the number must be between 0 and 30. The program continues to prompt the user until a valid value is entered. The expected revenue is calculated and displayed. The revenue is $25 per contestant. The program prompts the user for names and talent codes for each contestant entered. Along with the prompt for a talent code, display a list of the valid categories. After data entry is complete, the program displays the valid talent categories and then continuously prompts the user for talent codes and displays the names of all contestants in the category. Appropriate messages are displayed if the entered code is not a character or a valid code.
- Assume that a class named Window has been defined. The Window class has a member function named clone that takes no arguments and returns a pointer to a new copy of the Window object. Also, assume that a class named GraphicProgram has been defined with the following members: executableName, a variable of the string type windowPtr, a variable of the Window* type Write a copy constructor for the GraphicProgram class that uses the clone function to make a proper copy of the Window object that windowPtr points to. The executableName member may be copied using simple assignment. Don't use GraphicProgram:: notation. Also put in c++ formatis a construct that defines objects of the same type. A class An object A method A data field1. Part 1: A point in the x-y plane is represented by its x-coordinate and y-coordinate. Design the class Point that can store and process a point in the x-y plane. Your class should contains the following methods. Default constructor without parameters that initializes the private data member to the suitable values Constructor with parameters sets the values of the instance variables to the values of the parameter. Accessor methods that return the values of the x-axis and y-axis. setPoint method which set the values of x-axis and y-axis makeCopy method that make a copy of a received object of type Point. getCopy method that returns a copy of the current object toString method that returns the object string isEqual that returns true if the current object is equal to the received object of type point distance, which receives two objects of type Point and returns the distance
- Program 13-7 demonstrates this new version of the class. It creates a Rectangle object and then displays the values returned by the getwidth, getLength, and getArea member func- tions. (This file is also stored in the Student Source Code Folder Chapter 13\Rectangle Version 3.)Rectangle Object Monitoring Create a Rectangle class that can compute the total area of all the created rectangle objects using static fields (variables). Remember that a Rectangle has two attributes: Length and Width. Implement the class by creating a computer program that will ask the user about three rectangle dimensions. The program should be able to display the total area of the three rectangle objects. For this exercise, you are required to apply all OOP concepts that you learned in class. Sample output: Enter Length R1: 1 Enter Width R1: 1 Enter Length R2: 2 Enter Width R2: 2 Enter Length R3: 3 Enter Width R3: 3 The total area of the rectangles is 14.00 Note: All characters in boldface are user inputs.Java Code Write a program in which you create a class called TextFileReader. The TextFileReader class must contain an instance variable consisting of an array of Strings 100 elements long. TextFileReader should have two constructors: a default constructor and a constructor that takes a String argument, which represents the name of a text file to be opened and read into the array of Strings. The first (default) constructor does not really do anything. If the second constructor is used, it will open the file and read the contents of the file into the array of Strings as follows: fill the array by having your program read one line of the file into each string until you have filled the array. Once the array is full, you may stop reading the input file. Add a member function contents(), which will convert the array of Strings into a single StringBuffer, which is then returned to the calling program so that it may be displayed. Add a second member function display(), which prints the array…
- Book Donation App Create a book-app directory. The app can be used to manage book donations and track donors and books. The catalog is implemented using the following classes: 1. The app should have donors-repo.js to maintain the list of donors and allow adding, updating, and deleting donors. The donor object has donorID, firstName, lastName, and email properties. This module should implement the following functions: • getDonor(donorId): returns a donor by id. • addDonor(donor): adds a donor to the list of donors; donorID should be autoassigned a random number. • updateDonor(donor): updates the donor having the matching donorID. • deleteDonor(donorID): delete the donor with donorID from the list of donors, only if they are not associated with any books. 2. The app should have books-repo.js to maintain the list of donated books and allow adding, updating, and deleting books. The book object has bookID, title, authors, and donorID properties. • donorID references the book’s donor. This…11:02 all 10% + Create 1 1000.01 Create 2 2000.02 Create 3 3000.03 Deposit 111.11 Deposit 2 22.22 Withdraw 4 5000.00 Create 4 4000.04 Withdraw 1 0.10 Balance 2 Withdraw 2 0.20 Deposit 3 33.33 Withdraw 4 0.40 Bad Command 65 Balance 1 Balance 2 Balance 3 Balance 4The main advantage of the encapsulation is that, it provides abstraction between an object and its clients. Select one: O True OFalse Encapsulation is the process of grouping the attributes and method of an object together in a single data structure known as a class Select one: O True O False A constructor is a member variable that is called automatically when an object is created. Select one: O True O False We cannot declare more than one constructor per class. Select one: O True O False on