n JavaScript create an object called a monster class. The monster class should have a language argument string and a stomach represented by an array. The monster should support functions eat() and speak(). Class notation is needed to define the Monster's object interface. The eat() function will store whatever argument is passed to it and return what it has eaten. The speak() function will return the string passed to it. After completing the above Great an object called Gremlin that extends the Monster interface and takes the same argument. The gremlin should: inherit how the monster eats speak differently in that any words passed as arguments to the monster above are replaced by the word "gar" which repeats based on the length of the string passed in monster speak() above.
n JavaScript create an object called a monster class. The monster class should have a language argument string and a stomach represented by an array. The monster should support functions eat() and speak(). Class notation is needed to define the Monster's object interface. The eat() function will store whatever argument is passed to it and return what it has eaten. The speak() function will return the string passed to it. After completing the above Great an object called Gremlin that extends the Monster interface and takes the same argument. The gremlin should: inherit how the monster eats speak differently in that any words passed as arguments to the monster above are replaced by the word "gar" which repeats based on the length of the string passed in monster speak() above.
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
Related questions
Question
100%
In JavaScript create an object called a monster class. The monster class should have a language argument string and a stomach represented by an array. The monster should support functions eat() and speak(). Class notation is needed to define the Monster's object interface. The eat() function will store whatever argument is passed to it and return what it has eaten. The speak() function will return the string passed to it.
After completing the above
Great an object called Gremlin that extends the Monster interface and takes the same argument.
The gremlin should:
- inherit how the monster eats
- speak differently in that any words passed as arguments to the monster above are replaced by the word "gar" which repeats based on the length of the string passed in monster speak() above.
Expert Solution

This question has been solved!
Explore an expertly crafted, step-by-step solution for a thorough understanding of key concepts.
Step by step
Solved in 2 steps with 5 images

Recommended textbooks for you

Computer Networking: A Top-Down Approach (7th Edi…
Computer Engineering
ISBN:
9780133594140
Author:
James Kurose, Keith Ross
Publisher:
PEARSON

Computer Organization and Design MIPS Edition, Fi…
Computer Engineering
ISBN:
9780124077263
Author:
David A. Patterson, John L. Hennessy
Publisher:
Elsevier Science

Network+ Guide to Networks (MindTap Course List)
Computer Engineering
ISBN:
9781337569330
Author:
Jill West, Tamara Dean, Jean Andrews
Publisher:
Cengage Learning

Computer Networking: A Top-Down Approach (7th Edi…
Computer Engineering
ISBN:
9780133594140
Author:
James Kurose, Keith Ross
Publisher:
PEARSON

Computer Organization and Design MIPS Edition, Fi…
Computer Engineering
ISBN:
9780124077263
Author:
David A. Patterson, John L. Hennessy
Publisher:
Elsevier Science

Network+ Guide to Networks (MindTap Course List)
Computer Engineering
ISBN:
9781337569330
Author:
Jill West, Tamara Dean, Jean Andrews
Publisher:
Cengage Learning

Concepts of Database Management
Computer Engineering
ISBN:
9781337093422
Author:
Joy L. Starks, Philip J. Pratt, Mary Z. Last
Publisher:
Cengage Learning

Prelude to Programming
Computer Engineering
ISBN:
9780133750423
Author:
VENIT, Stewart
Publisher:
Pearson Education

Sc Business Data Communications and Networking, T…
Computer Engineering
ISBN:
9781119368830
Author:
FITZGERALD
Publisher:
WILEY