Designed a program in (Visual Basic 6.0) that calculates the area and perimeter of a rectangle
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![Designed a program in (Visual Basic 6.0) that
calculates the area and perimeter of a rectangle
**using
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- Java - Encapsulation A rectangle can be formed given two points, the top left point and the bottom right point. Assuming that the top left corner of the console is point (0, 0), the bottom right corner of the console is point (MAX, MAX) and given two points (all “x” and “y” coordinates are positive), you should be able to draw the rectangle in the correct location, determine if it is a square or a rectangle, and compute for its area, perimeter and center point. To be able to do this, you should create a class Point (that has an x-coordinate and a y-coordinate). Also, create another class called Rectangle. The Rectangle should have 2 points, the top left and the bottom right. You should also implement the following methods for the Rectangle: display() - draws the rectangle on the console based on the samplearea() - computes and returns the area of a given rectangleperimeter() - computes and returns the perimeter of a given rectanglecenterPoint() - computes and returns the center point…JAVA CODE PLEASE THANK YOU Rectangle by CodeChum Admin A rectangle can be formed given two points, the top left point and the bottom right point. Assuming that the top left corner of the console is point (0,0), the bottom right corner of the console is point (MAX, MAX) and given two points (all "x" and "y" coordinates are positive), you should be able to draw the rectangle in the correct location, determine if it is a square or a rectangle, and compute for its area, perimeter and center point. To be able to do this, you should create a class for a point (that has an x-coordinate and a y-coordinate). Also, create another class called Rectangle. The Rectangle should have 2 points, the top left and the bottom right. You should also implement the following methods for the Rectangle: display() - draws the rectangle on the console based on the sample area() - computes and returns the area of a given rectangle perimeter() - computes and returns the perimeter of a given rectangle…JAVA CODE PLS Rectangle by CodeChum Admin A rectangle can be formed given two points, the top left point and the bottom right point. Assuming that the top left corner of the console is point (0,0), the bottom right corner of the console is point (MAX, MAX) and given two points (all "x" and "y" coordinates are positive), you should be able to draw the rectangle in the correct location, determine if it is a square or a rectangle, and compute for its area, perimeter and center point. To be able to do this, you should create a class for a point (that has an x-coordinate and a y-coordinate). Also, create another class called Rectangle. The Rectangle should have 2 points, the top left and the bottom right. You should also implement the following methods for the Rectangle: display() - draws the rectangle on the console based on the sample area() - computes and returns the area of a given rectangle perimeter() - computes and returns the perimeter of a given rectangle centerPoint() -…
- Computer Science IN PYTHON(visual studio code) program a simple flag that consists of at least two shapes while only using rectangles and circles. Give it a flagpole by drawing a long skinny rectangle next to it. Wave the flag by animating it up and down. (make the Swedish and UK flag) import pgzeroData structure & Algorithum Java program magine a pile of books on your desk. Each book is so large and heavy that you can remove only the top one from the pile. You cannot remove a book from under another one. Likewise, you cannot add a book beneath another one. You can add another book to the pile only by placing it on top of the pile. If you represent booka by thier titles alone, the "PileInterface.java" interface attached can be used to track the books in the pile on your desk. Define a class "PilesOfBooks.java" that implements this interface using a chain of linked nodes. Then, write a program that demonstrates your implementation (i.e. PilesOfBookDemo.java) to prompt the user for various book titles and thoroughly tests all the methods in the PileOfBooks.java.class. public interface PileInterface<T>{/** Adds a new book to the top of this pile.@param newBook An object to be added to the pile. */public void add(T newBook);/** Removes and returns this pile's top…c++ my code is attached, along with an image of what problem i am experiencing. I know the code works fine, but when running it in the window in this particular form, my results show zero per the image i have attached and highlighted. *please note, i enter the input as follows. 5 space 10, enter then 2, enter then 1 i have also tried 5, enter, 10, enter then 2, enter then 1 and nothing works. Amanda and Tyler opened a business that specializes in shipping liquids, such as milk, juice, and water, in cylindrical containers. The shipping charges depend on the amount of the liquid in the container. (For simplicity, you may assume that the container is filled to the top.) They also provide the option to paint the outside of the container for a reasonable amount. Write program that does the following: Prompts the user to input the dimensions (in feet) of the container (radius of the base and the height). Prompts the user to input the shipping cost per liter. Prompts the user to input…
- Language is c++ Assignment 6 C: Minesweeper - Simplified. For many years, computers sold with the Windows operating system would contain a game called M inesweeper. The player would be presented with a grid, where they would have to click an empty part of the map. If they clicked on a hidden mine, the game would be instantly over. However, if they clicked a safe spot, a hint about nearby mines would be displayed and the player would click another spot. The goal would be to flag all the hidden mines without hitting one. (As an aside, many people did not know these rules and just clicked around randomly until they hit a mine)We will be developing a simplified version of this game. You will prompt the user for a grid size and then created a 2D array with equal width and height (C++ students: Check the Appendix for more information on how to do this). You will initialize the 2D char array with each element equallying a ‘?’ symbol. You will then randomly generate one “mine” value per…2. A plus sign is the symbol used for addition in Mathematics. Usually, the plus sign is written as a cross of horizontal and vertical lines. Using OpenGL, design and code an example of a plus sign. You can make the plus sign move backward, forward, going to the top or going down with the use of arrow keys in the keyboard. By pressing the plus sign (+), the program will enlarge or magnify the plus sign while by pressing the minus sign (-), the plus sign will be reduced or decrease. Also, if the space key is pressed, then the plus sign will be rotated by a certain degree or angle. If the enter key is pressed, the plus sign will randomly change its color. Save your file as plussign.cpp.Need 09.question.
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