Define a class named Randomwalker. A Randomwalker object should keep track of its (x, y) location. All walkers start at the coordinates (0, 0). When a walker is asked to move, it randomly moves either left, right, up or down. Each of these four moves should occur with equal probability. The resulting behavior is known as a "random walk." (A 2-dimensional random walk example is pictured at right.) Each RandomWal ker object should have the following public methods. You may add whatever fields or methods you feel are necessary to implement these methods:

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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1. Define a class named Randomwalker. A Randomwalker object should keep track of its (x, y) location. All
walkers start at the coordinates (0, 0). When a walker is asked to move, it randomly moves either left, right,
up or down. Each of these four moves should occur with equal probability. The resulting behavior is
known as a "random walk." (A 2-dimensional random walk example is pictured at right.)
Each Randomwal ker object should have the following public methods. You may add whatever fields or
methods you feel are necessary to implement these methods:
move ()
Instructs this random walker to randomly make one of the 4 possible moves (up, down, left, or right).
getX ()
Returns this random walker's current x-coordinate.
getY ()
Returns this random walker's current y-coordinate.
getsters ()
Returns the number of steps this random walker has taken.
Transcribed Image Text:1. Define a class named Randomwalker. A Randomwalker object should keep track of its (x, y) location. All walkers start at the coordinates (0, 0). When a walker is asked to move, it randomly moves either left, right, up or down. Each of these four moves should occur with equal probability. The resulting behavior is known as a "random walk." (A 2-dimensional random walk example is pictured at right.) Each Randomwal ker object should have the following public methods. You may add whatever fields or methods you feel are necessary to implement these methods: move () Instructs this random walker to randomly make one of the 4 possible moves (up, down, left, or right). getX () Returns this random walker's current x-coordinate. getY () Returns this random walker's current y-coordinate. getsters () Returns the number of steps this random walker has taken.
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