Define a Car class that instantiates objects that mimic the behavior of motor cars. The constructor of this class will initialize the following instance attributes, with the default values indicated: brand = 'Ford', color = 'red', driver = 'person', speed = 0. When we instantiate a new Car object (), we can choose its brand and color, but not its speed, nor the name of its driver. The following methods will be defined: • choice_driver (name) will be used to designate (or change) the name of the driver. accelerating (rate, duration) will vary the speed of the car. The speed variation obtained will be equal to the product: rate x duration. For example, if the car accelerates at the rate of 1.3 m / s for 20 seconds, its speed gain should be 26 m / s. Negative rates will be accepted (which will make it possible to decelerate). Speed variation will not be allowed if the driver is a 'nobody'. • display_all () will display the current properties of the car, ie its brand, color, driver's name, speed. • Add the _repr__ and _eq__methods (second picture)
Define a Car class that instantiates objects that mimic the behavior of motor cars. The constructor of this class will initialize the following instance attributes, with the default values indicated: brand = 'Ford', color = 'red', driver = 'person', speed = 0. When we instantiate a new Car object (), we can choose its brand and color, but not its speed, nor the name of its driver. The following methods will be defined: • choice_driver (name) will be used to designate (or change) the name of the driver. accelerating (rate, duration) will vary the speed of the car. The speed variation obtained will be equal to the product: rate x duration. For example, if the car accelerates at the rate of 1.3 m / s for 20 seconds, its speed gain should be 26 m / s. Negative rates will be accepted (which will make it possible to decelerate). Speed variation will not be allowed if the driver is a 'nobody'. • display_all () will display the current properties of the car, ie its brand, color, driver's name, speed. • Add the _repr__ and _eq__methods (second picture)
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Transcribed Image Text:Question 2
Define a Car class that instantiates objects that mimic the behavior of motor cars.
The constructor of this class will initialize the following instance attributes, with the
default values indicated: brand = 'Ford', color = 'red', driver = 'person',
speed = 0.
When we instantiate a new Car object (), we can choose its brand and color, but not
its speed, nor the name of its driver.
The following methods will be defined:
• choice_driver (name) will be used to designate (or change) the
name of the driver.
%3D
accelerating (rate, duration) will vary the speed of the car. The speed variation
obtained will be equal to the product: rate x duration. For example, if the car
accelerates at the rate of 1.3 m /s for 20 seconds, its speed gain should be 26 m / s.
Negative rates will be accepted (which will make it possible to decelerate). Speed
variation will not be allowed if the driver is a 'nobody'.
display_all () will display the current properties of the car, ie its brand, color,
driver's name, speed.
• Add the _repr_ and _eq_ methods (second picture)

Transcribed Image Text:def
repr
(self):
(Temps)-> str'''
return (str(self.heure) +":" +str(self.minute) +":" +str(self.seconde))
def
(self, autre):
eq
''" (Temps) -> bool''!
return self.heure == autre.heure and self.minute == autre.minute and self.se
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